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Magic

Magic in Dragonwilds covers Air, Fire and Water damage and unlocks Surge, Confuse and Vengeance.

HostedGG Team
Author · Updated
Verifiedfor Version 1.0
Checked by HostedGG Team on Oct 6, 2026
Updated about 9 hours ago
Mechanic
Magic
Magic
Max level
99
Types
Air, Fire, Water
Key spells
Surge (11), Confuse (30), Vengeance (80)

"Defeat enemies with magic or cast spells to level this skill."

Magic splits three ways, Air, Fire and Water, and Water is the one that matters for progression, because every chromatic dragon in the game is weak to it: green, blue and red. A player who never intends to main a caster still benefits from enough Magic to carry a Water option.

Three levels worth aiming at:

  • 11: Surge (10 Astral, 10 Law) extends your dodge. Mobility, not damage, and it is the cheapest survivability upgrade in the game.
  • 30: Confuse (25 Astral) for crowd control.
  • 80: Vengeance (10 Earth, 20 Astral) reflects damage back at whatever hit you.

1.0 also added the Ancestral robes and wand, a magic weapon type Jagex describes as a faster, more mobile way to deal damage, plus Enchant Weapon: Water and Enfeeble.

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Page details & maintainers
Version 1.0
Verified for
Oct 6, 2026
Checked
3
Facts shown
3
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