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Armour & Set Bonuses

Dragonwilds armour comes in three styles with real set bonuses at one, two and three pieces.

HostedGG Team
Author · Updated
Verifiedfor Version 1.0
Checked by HostedGG Team on Oct 6, 2026
Updated about 9 hours ago
Item
Armour & Set Bonuses
Armour & Set Bonuses
Styles
Melee, Ranged, Magic
Best melee
Dragon set (power 9)
Best ranged
Black dragonhide (power 8)

Three styles, and the set bonuses are large enough to pick gear around rather than wearing whatever has the biggest defence number.

PiecesMeleeRangedMagic
1/3-33% block stamina cost+40 stealth speed-50% stamina regen delay
2/3+50% crit chance after blocking-33% ranged attack stamina cost+10% magic attack speed
3/3+25% damage to staggered targets+25% weak point damage+15% magical crit chance

Each style defends best against its own attack style. There is no combat triangle, so melee armour is not a counter to anything, it is simply the best thing to wear when melee is what is hitting you.

The ladder by power level:

PowerMeleeRangedMagic
2ReinforcedLeatherApprentice
3BronzeHard leatherWizard
4Iron, PaladinStudded leather, Wild archerDark mage, Dragonkin mage
5Steel, Fallen hoplite, WhiteShadowscale, Ranger, Green dragonhideSplitbark, Necromancer's
6Mithril, Black KnightBlue dragonhide, Shadow
7Adamant, ObsidianRed dragon, Kalphite carapace
8RuneBlack dragonhide
9Dragon

Note what the table shows: magic armour stops at power 5. A caster's top-end defensive option is well below what a melee or ranged player gets, which is a real constraint on a pure-Magic run rather than a gap in our data.

Melee's 2/3 bonus, +50% crit chance after blocking, is the one that rewards playing the game the way it wants to be played. Combined with Tempest Shield at 11 Attack, blocking stops being defensive and starts being how you set up damage.

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Page details & maintainers
Version 1.0
Verified for
Oct 6, 2026
Checked
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