The third Azeroth
A permanent third version of WoW next to Modern and Classic. It launches November 4, 2026, the beta is live now, and a subscription is all you need to play it.
Next: Beta closes
October 21, 2026
The test ends. Everything you did in it stays in it, so treat the beta as a look at the game rather than a head start.
October 21, 2026, exact time not published
- 01
Level 60 cap
The 2004 number, and Blizzard says it is not going up.
- 02
Three new zones
Zephras Isle, The Riverglades and Mount Hyjal.
- 03
No realms
You pick a playstyle, not a server. Everyone on it shares one world.
Short answers
Forever in eight lines
- When does it launch?
- November 4, 2026, at 3:00 PM PST.
- Do I have to buy anything?
- No. A subscription or Game Time is enough.
- What is the level cap?
- 60, and Blizzard says it is not going up.
- How do I get in the beta?
- Free opt-in, or guaranteed with the $59.99 Epic Pack.
- Are there realms?
- No. You pick PvE, PvP or Roleplaying instead.
- Is there a WoW Token?
- No token and no paid character boosts.
- What is the new race?
- The Skyborne. They need a pack, from $29.99.
- When do raids open?
- December 9, five weeks after launch.
Every one of these is answered properly on the FAQ.
Not in Classic
Twelve things Classic never had
Forever is built on Classic’s combat model, so the useful comparison is against the 2004 game rather than against Retail. Every card below is one change, what it replaced, and where to read the whole of it.
Realms are goneIn Classic: You picked a server and lived with it, transfers and all. In Forever: You pick a playstyle. Everyone on it shares one world.
Campfires became a systemIn Classic: A campfire cooked your food and that was the end of it. In Forever: Shared campsites with vendors, repairs and profession buffs.
Alts finally inheritIn Classic: Nothing carried between characters. Every alt started cold. In Forever: Account-wide points and perks earned on any character.
A fourth talent milestoneIn Classic: Milestones at 11, 21 and 31, and twenty points of filler. In Forever: A fourth at 16, and party buffs no longer cost points.
Transmog you can switch offIn Classic: No transmog. Your gear was your gear. In Forever: Opt in, or turn it off and never see anyone else’s either.
Undead Paladins existIn Classic: The 2004 race and class grid, unchanged for twenty years. In Forever: Twelve new combinations, including six free with the game.
A neutral ninth raceIn Classic: Eight races, four a side, and no choosing. In Forever: The Skyborne pick their faction at character creation.
Plainsrunning is backIn Classic: Several races carried a racial nobody ever used. In Forever: Thirteen new abilities, two actives and two passives each.
Set bonuses that do somethingIn Classic: Eight-piece bonuses made of small stat increases. In Forever: Rebuilt dungeon sets whose bonuses grant real abilities.
First Aid makes potionsIn Classic: Bandages. That was the entire profession. In Forever: Six healing potions, three debuff cures and a camp kit.
No token, no boostsIn Classic: Classic shipped without either, then got the WoW Token. In Forever: Neither, and Blizzard says there are no plans for them.
Raids open in DecemberIn Classic: Molten Core opened with the game and set the pace. In Forever: Raids land December 9, five weeks after launch.
Launch build
What ships on November 4
Blizzard has confirmed the shape of the launch build. The numbers below come from BlizzCon coverage rather than a written Blizzard page, so anything we could not confirm directly is marked.
- Level cap
- 60
- New zones
- 3
- New quests
- 1,000+
- New dungeons
- 9
- Raids
- 2, on Dec 9
- New race
- Skyborne
Matching the original 2004 launch cap. The beta reached its 30 cap on October 1.
Zephras Isle (1 to 12), The Riverglades (30 to 45) and Mount Hyjal. A fourth follows in spring 2027.
Spread across the whole 1 to 60 bracket, not bolted onto the end.
From The Hall of Thanes at 13 to Shaper’s Terrace at 58, so there is one at almost every tier.
Barrow Deeps (10 player) and Hyjal Summit (20 player) open five weeks after launch, not on day one.
Requires an upgrade pack. Starts on Zephras Isle.
Azeroth in a new light
The old world, relit
The three new zones get the headlines, but the larger change is to the ones already there. Blizzard has shown Forever’s rebuilt lighting and environments running in six Classic zones. These are not the new areas: this is Ashenvale and The Barrens as they will look on November 4.

Ashenvale 
Darkshore 
Felwood 
Mulgore 
Dustwallow Marsh 
The Barrens
Dates
The road to launch
- 01
Sep 17, 2026
Done
Beta opens
The Forever beta went live at a level 20 cap. The cap rose to 30 with the October 1 maintenance, which opened Razorfen Downs (25+), Excavation Site: Wetlands (26 to 31) and Uldaman (30+), and cut the bonus experience on dungeon quests by 50%. Beta characters are not expected to carry over to launch.
- 02
Oct 21, 2026
Upcoming
Beta closes
The test ends. Everything you did in it stays in it, so treat the beta as a look at the game rather than a head start.
- 03
Oct 27, 2026
Upcoming
Early name reservation
Runs October 27 to November 3 for anyone who bought an upgrade pack. This is the only part of the pre-purchase that is genuinely time-critical: names are first come, first served.
- 04
Nov 4, 2026
Upcoming
Launch
World of Warcraft: Forever goes live at 3:00 PM PST. An active WoW subscription or Game Time is all you need to play it.
Latest Forever guides and news
See all
WoW Forever System Requirements: 128 GB SSD Confirmed
Blizzard has published no Forever spec sheet. Only the storage figure is solid, and the CPU and GPU tables going around are Midnight's, renamed.

WoW Forever Beta Level 30: Three Dungeons, Less XP
The October 1 build raised the beta cap to 30 and opened Uldaman, Razorfen Downs and Excavation Site: Wetlands. It also cut dungeon quest bonus XP by half.

WoW Forever Beta Class Changes: Every Class but Rogue
Blizzard tuned eight of nine classes in the first beta build. Druid Wrath up 50%, Warrior Slam to 18 seconds, and respecs at one silver.

WoW Forever Camping: Rested XP and Every Campfire Buff
Rest one minute at a campsite for an hour of buffs, and a Leatherworking Camp Tent for rested XP. The fire itself lasts about ten minutes.

WoW Forever: First Aid Now Crafts Healing Potions
Six Healing Potion recipes sit on First Aid in the Forever beta, professions gain over 600 new recipes, and 300 skill buys you a title. What actually changed.

WoW Forever Talents: The 16-Point Milestone Changes Builds
A fourth milestone at 16 points, party buffs off the talent bill, and Hit and Crit collapsed into one stat each. What every Classic cookie-cutter build gets back.
Reference
Start here
- 01Beta accessBoth routes into the September 17 beta, including the free one, and what the level 30 cap means.
- 02EditionsEvery pack side by side, what each one actually adds, and which to skip.
- 03FAQStraight answers on subscriptions, level cap, Classic, and whether beta progress carries over.
- 04Classes & racesThe nine Classic classes, the six new race combos, the Skyborne, and the Paladin rework.
- 05Class pickerFive questions, then the combinations that fit, the racial doing the work, and whose kit is published.
- 06Race & class combosThe full matrix: every race, every class, and which twelve combinations are new in Forever.
- 07RacialsTwo actives and two passives per race, what is new, and Plainsrunning finally arriving.
- 08CampingEvery campfire object with its reagents and effect, and the rules that govern them.
Coverage
Forever, as it happens
Guides, news and reviews for Forever specifically, kept separate from our Retail and Classic coverage so nothing here is an old expansion guide with the version numbers changed.
Last verified 2026-10-03 against Blizzard’s pre-purchase announcement and BlizzCon 2026 coverage. Key art (behind the header) and zone stills: Blizzard Entertainment, from the official World of Warcraft: Forever product page. The zone images are the poster frames of Blizzard’s own clips and show existing Classic zones under the new lighting, not the three new areas.
Not affiliated with or endorsed by Blizzard Entertainment. World of Warcraft is a trademark of Blizzard Entertainment, Inc.
We say where every fact came from and flag what is unconfirmed. See our editorial standards. Covering something other than Azeroth? We also run a gacha section and a survival and sandbox section.

