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Ashenfall

Ashenfall is the continent RuneScape: Dragonwilds is set on: six regions, five dragons, and no Grand Exchange to bail you out.

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Survival & Vitals

Health, Stamina, Sustenance, Hydration and Rest: the five bars Dragonwilds asks you to keep an eye on.

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Combat

How Dragonwilds combat works: damage types, weak spots, blocking, and why there is no combat triangle.

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Power Levels

Power level is the single number behind every weapon, armour piece and enemy in Dragonwilds, running 1 to 9.

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Spells

Dragonwilds spells are gated behind individual skills, not just Magic, and the utility ones change how you play.

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Runes & Rune Essence

Runes are the ammunition for every spell in Dragonwilds, and you make them yourself from rune essence.

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Dragonkin Vaults

The ten Dragonkin vaults of Ashenfall: trap-filled dungeons with blueprints, Vault Cores and a boss at the end.

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Base Building

Construction in Dragonwilds: building a base, placing stations, and what a bed actually buys you.

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Co-op, Crossplay & Dedicated Servers

Dragonwilds co-op caps at four players in a hosted world and six on a dedicated server. Here is the difference.

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Quest Order

The nine primary Dragonwilds quests in order, and which region each one opens up.

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Brynmoor

Brynmoor is where Dragonwilds starts: southern woods, valley and swamp, goblins, and the first three vaults.

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Ghornfell

Ghornfell is the Garou homeland: fractured plains, a poisoned swamp, and highlands under a permanent cursed storm.

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Fellhollow

Fellhollow is the undead north of Ashenfall, nine locations deep, and the site of the Withering Heights quest.

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Dowdun Reach

Dowdun Reach is a fortress region rather than a wilderness: nine sealed areas held by the Black Knights.

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Umbral Sands

The Umbral Sands are a scorched desert where Fuzan is magnifying the sun, plus kalphites and the Fight Cave.

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Scorned Wilderness

The Scorned Wilderness is the 1.0 endgame region: floating islands, elemental guardian dragons, and Kuldra at the end.

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Kuldra, the Dragon Queen

Kuldra is the final boss of RuneScape: Dragonwilds, a five-headed black dragon with 240,000 health.

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Velgar

Velgar is the first world boss in Dragonwilds, 6,000 health at power 4, at the end of Dragon Slayer.

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Imaru

Imaru is the corrupted dragon at the end of Withering Heights, 14,000 health at power 5.

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Black Knight Titan

The Black Knight Titan is the only world boss with a weakness: Crush, 14,000 health at power 6.

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Fuzan

Fuzan is the last world boss before Kuldra: 16,000 health at power 7, in the Umbral Sands.

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Abyssal Demon

The Abyssal Demon is a power 4 mini boss weak to Slash, found across three swamps and plains.

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Garou King

The Garou King holds Highlands Castle in Ghornfell: power 5, 1,035 health, weak to Crush.

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Green Dragon

Green dragons are the most common dragon in Dragonwilds: power 5, 2,800 health, weak to Water.

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Zogre

Zogres are infected ogres with up to 6,000 health, weak to Crush, scattered across the north.

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Blue Dragon

Blue dragons are kept in the Black Knight fortress: power 6, 4,000 health, weak to Water.

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Red Dragon

Red dragons sit at power 7 with 5,000 health in the Umbral Sands, and still fold to Water.

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Tok-Xil

Tok-Xil is a 7,000 health power 7 mini boss in the Fight Cave that drops the Uzzerian Umber mount.

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Kalphite Queen

The Kalphite Queen fights in phases at 5,500 health each and drops the Moonsilk Weave mount.

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Attack

Attack is the melee combat skill in Dragonwilds, and it gates Tempest Shield at level 11.

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Magic

Magic in Dragonwilds covers Air, Fire and Water damage and unlocks Surge, Confuse and Vengeance.

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Ranged

Ranged in Dragonwilds tops out at the Magic Longbow and unlocks Snare at level 12.

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Mining

Mining feeds every metal tier in Dragonwilds and ends at Divine Rock, a conjured ore vein, at level 80.

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Farming

Farming grows the crops that feed Cooking, and Uproot at level 15 harvests a whole radius at once.

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Runecrafting

Runecrafting makes the runes every spell burns, and at 61 it lets you convert surplus runes back to essence.

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Construction

Construction is the building skill: structures, stations, and the bed that Home Teleport returns you to.

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Artisan

Artisan is the crafting skill behind every weapon, armour piece and tool, and Superheat at 20 speeds up all of it.

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Cooking

Cooking turns crops and fish into the food that keeps Sustenance up through the harder regions.

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Agility

Agility is the traversal skill, and Windstep at level 8 is the earliest spell in the game.

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Weapon Tiers

Every Dragonwilds weapon tier from Stone to Dragon, and which weapon is actually best at the top.

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Armour & Set Bonuses

Dragonwilds armour comes in three styles with real set bonuses at one, two and three pieces.

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Rune & Dragon Gear

The power 8 and 9 gear 1.0 added: Rune, Dragon, Black dragonhide and the Ancestral magic set.

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