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Skills
All twelve trainable Dragonwilds skills, what levels each one, and the three that are announced but not in yet.
Woodcutting
Woodcutting is the first skill any Dragonwilds player levels, and it feeds Construction all game.
Fishing
Fishing in Dragonwilds pays off at level 30, where Infernal Rod cooks the fish as you catch them.
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Ashenfall
Ashenfall is the continent RuneScape: Dragonwilds is set on: six regions, five dragons, and no Grand Exchange to bail you out.
Survival & Vitals
Health, Stamina, Sustenance, Hydration and Rest: the five bars Dragonwilds asks you to keep an eye on.
Combat
How Dragonwilds combat works: damage types, weak spots, blocking, and why there is no combat triangle.
Power Levels
Power level is the single number behind every weapon, armour piece and enemy in Dragonwilds, running 1 to 9.
Spells
Dragonwilds spells are gated behind individual skills, not just Magic, and the utility ones change how you play.
Runes & Rune Essence
Runes are the ammunition for every spell in Dragonwilds, and you make them yourself from rune essence.
Dragonkin Vaults
The ten Dragonkin vaults of Ashenfall: trap-filled dungeons with blueprints, Vault Cores and a boss at the end.
Base Building
Construction in Dragonwilds: building a base, placing stations, and what a bed actually buys you.
Co-op, Crossplay & Dedicated Servers
Dragonwilds co-op caps at four players in a hosted world and six on a dedicated server. Here is the difference.
Quest Order
The nine primary Dragonwilds quests in order, and which region each one opens up.
Brynmoor
Brynmoor is where Dragonwilds starts: southern woods, valley and swamp, goblins, and the first three vaults.
Ghornfell
Ghornfell is the Garou homeland: fractured plains, a poisoned swamp, and highlands under a permanent cursed storm.
Fellhollow
Fellhollow is the undead north of Ashenfall, nine locations deep, and the site of the Withering Heights quest.
Dowdun Reach
Dowdun Reach is a fortress region rather than a wilderness: nine sealed areas held by the Black Knights.
Umbral Sands
The Umbral Sands are a scorched desert where Fuzan is magnifying the sun, plus kalphites and the Fight Cave.
Scorned Wilderness
The Scorned Wilderness is the 1.0 endgame region: floating islands, elemental guardian dragons, and Kuldra at the end.
Kuldra, the Dragon Queen
Kuldra is the final boss of RuneScape: Dragonwilds, a five-headed black dragon with 240,000 health.
Velgar
Velgar is the first world boss in Dragonwilds, 6,000 health at power 4, at the end of Dragon Slayer.
Imaru
Imaru is the corrupted dragon at the end of Withering Heights, 14,000 health at power 5.
Black Knight Titan
The Black Knight Titan is the only world boss with a weakness: Crush, 14,000 health at power 6.
Fuzan
Fuzan is the last world boss before Kuldra: 16,000 health at power 7, in the Umbral Sands.
Abyssal Demon
The Abyssal Demon is a power 4 mini boss weak to Slash, found across three swamps and plains.
Garou King
The Garou King holds Highlands Castle in Ghornfell: power 5, 1,035 health, weak to Crush.
Green Dragon
Green dragons are the most common dragon in Dragonwilds: power 5, 2,800 health, weak to Water.
Zogre
Zogres are infected ogres with up to 6,000 health, weak to Crush, scattered across the north.
Blue Dragon
Blue dragons are kept in the Black Knight fortress: power 6, 4,000 health, weak to Water.
Red Dragon
Red dragons sit at power 7 with 5,000 health in the Umbral Sands, and still fold to Water.
Tok-Xil
Tok-Xil is a 7,000 health power 7 mini boss in the Fight Cave that drops the Uzzerian Umber mount.
Kalphite Queen
The Kalphite Queen fights in phases at 5,500 health each and drops the Moonsilk Weave mount.
Attack
Attack is the melee combat skill in Dragonwilds, and it gates Tempest Shield at level 11.
Magic
Magic in Dragonwilds covers Air, Fire and Water damage and unlocks Surge, Confuse and Vengeance.
Ranged
Ranged in Dragonwilds tops out at the Magic Longbow and unlocks Snare at level 12.
Mining
Mining feeds every metal tier in Dragonwilds and ends at Divine Rock, a conjured ore vein, at level 80.
Farming
Farming grows the crops that feed Cooking, and Uproot at level 15 harvests a whole radius at once.
Runecrafting
Runecrafting makes the runes every spell burns, and at 61 it lets you convert surplus runes back to essence.
Construction
Construction is the building skill: structures, stations, and the bed that Home Teleport returns you to.
Artisan
Artisan is the crafting skill behind every weapon, armour piece and tool, and Superheat at 20 speeds up all of it.
Cooking
Cooking turns crops and fish into the food that keeps Sustenance up through the harder regions.
Agility
Agility is the traversal skill, and Windstep at level 8 is the earliest spell in the game.
Weapon Tiers
Every Dragonwilds weapon tier from Stone to Dragon, and which weapon is actually best at the top.
Armour & Set Bonuses
Dragonwilds armour comes in three styles with real set bonuses at one, two and three pieces.
Rune & Dragon Gear
The power 8 and 9 gear 1.0 added: Rune, Dragon, Black dragonhide and the Ancestral magic set.