Jessy Roman
Jessy covers the gacha side of HostedGG and plays more of them at once than is strictly reasonable. His guides tend to circle the decisions that actually cost you something: who a new unit really replaces, whether a banner is worth the pulls, and which team turns a carry into a clear.
Published work
Path to Nowhere Team Comps Tier List: The Grids That Actually Clear
Path to Nowhere is a positioning game, so a great team is a great grid: a frontline that soaks, a carry that deletes, control that buys time, and a healer that holds it together. This tier list ranks the reusable squad templates by how well they carry the hard story stages, the timed boss modes, and the endless tower content, with the S-Rank Sinners that anchor each one.
Limbus Company Status Archetype Tier List: Which Team Engine to Commit To
In Limbus Company you do not build a team of your best Identities, you build a team around one status archetype and commit every seat to it. This tier list ranks the archetypes themselves, Rupture, Bleed, Sinking, Poise, Tremor, Burn, and Charge, by how hard they clear Mirror Dungeons and the Railway, how easy they are to assemble through the Dispenser, and which Sinners anchor each one.
The Gacha Graveyard: Why We Keep the Accounts We Stopped Playing
Almost every long-time gacha player is quietly carrying a graveyard: three, five, a dozen accounts in games they no longer open but will not delete. This is a look at why we hoard dormant rosters, what a five-star we spent real money on becomes once we quit, and why uninstalling is somehow easier than logging in to say goodbye.
Path to Nowhere Crimebrand Guide: Slots, Sets, and the Exclusives That Rewrite a Sinner
Crimebrands are the gear layer that decides whether your Path to Nowhere Sinners hit like a truck or a wet napkin, and most players ignore them until a wall stops them cold. This guide breaks down the I/II/III slot system, how set bonuses actually fire, why the Phase 3 Exclusive Crimebrand can change a Sinner's whole kit, and the fastest way to farm and level the ones that matter.
Wuthering Waves DPS Core Tier List: The Damage Archetypes That Carry Your Account
In Wuthering Waves the main DPS decides the whole team, and the strongest accounts are built around a damage core, not a shopping list of characters. This tier list ranks the DPS archetypes, quickswap burst carries, off-field coordinated-attack cores, and the status-stacking Spectro Frazzle style, with the enabler and support each one demands and the endgame it clears fastest.
Reverse: 1999 Team Archetype Tier List: The Team Shells That Actually Clear Endgame
Reverse: 1999 is not a game of single carries, it is a game of three-seat team shells, and knowing which shells hold up in Limbo and Mane's Bulletin matters more than any one character's rating. This tier list ranks the reusable team archetypes, from the self-sufficient Reality nuke cores at the top to the budget free-unit shells that carry a new account, with the carry, amplifier, and sustain each one needs.
Skip or Read: The Quiet Civil War Inside Every Gacha Community
Every gacha game ships with a skip button on its story, and every gacha community splits down the middle over whether to press it. This is a look at the readers who treat the plot as the whole point, the skippers who are there for the combat and the pulls, and why a genre that makes you grind for hours also spends a fortune on cutscenes half its players never watch.
Zenless Zone Zero Anomaly System, Explained: Buildup, Proficiency vs Mastery, and Disorder
Anomaly is the second damage engine in Zenless Zone Zero, and the one most players build wrong. This is a full breakdown of how Anomaly Buildup accumulates, why Anomaly Proficiency and Anomaly Mastery do completely different jobs, why anomaly damage never crits, and how Disorder turns two elements into a burst. Read this before you gear a single Anomaly Agent.
ZZZ Version 3.2 Best Teams Tier List: Where Claret, Roxy, and the Flint Workshop Core Land
Version 3.2 drops the first Armorer Agent into Zenless Zone Zero, and a DEF-scaling, Gash-and-Maim front-line carry does not slot into the old team templates. This launch-window tier list ranks the best teams for 3.2, where the new Flint Workshop core of Claret and Roxy fits, which 3.1 comps stay on top, and how to read placements for units nobody has stress-tested in live endgame yet.
Honkai: Star Rail DoT Team Tier List: The Damage-Over-Time Comps That Still Melt the Endgame
Damage-over-time is the archetype that keeps dealing damage after your turn ends, and in the right team it is one of the most low-maintenance ways to clear Honkai: Star Rail's endgame. This tier list ranks the DoT teams that actually perform, from the Kafka and Black Swan core that defines the archetype down to the budget cores that get a fresh account through the modes, plus which endgame each one is built for.
Read the Color, Hold Your Breath: The Two Seconds of a Gacha Pull That Games Are Built Around
Every gacha game spends enormous care on a moment that lasts less than three seconds: the reveal, when a light or a beam or a card back flashes a color and tells you, before anything else loads, whether you won. This is a look at how that instant became the emotional center of the whole genre, why the color code is the same everywhere, and what we are really reacting to when the screen goes gold.
Genshin Lunar-Charged Reaction Guide: How the Nod-Krai Reaction Works and the Teams That Feed It
Lunar-Charged is the reaction that carries Version 7.0's whole Electro package, and it does not behave like any Electro reaction before it: the damage lives in the reaction's own multipliers, it needs Hydro to fire, and it only reaches its ceiling under a Moonsign. This guide explains how Lunar-Charged triggers, the Ascendant Gleam state that unlocks its real numbers, every unit that fills the four team roles, and the budget Electro-Charged version for accounts that are not there yet.
Honkai: Star Rail Apocalyptic Shadow Guide: How to Read the Boss and Max Your Score
Apocalyptic Shadow is the boss-killing half of Honkai: Star Rail's endgame, and it is scored on a system most players never actually learn: Weakness Break, not raw damage, is what pushes you into the top star bracket. This guide breaks down how the mode scores you, why Break Effect is king here, how to read each cycle's boss, and the practical routine that turns a two-star clear into a full five.
Zenless Zone Zero Disorder Team Tier List: The Double-Anomaly Comps Worth Building
Disorder is the payoff hidden inside Zenless Zone Zero's Anomaly system: stack two different attribute anomalies on the same enemy and the second one detonates the first for a burst of damage most players never deliberately trigger. This tier list ranks the Disorder comps that actually pull it off on repeat, which agent pairings light it up, and where the archetype beats a straight Anomaly team.
Genshin Stygian Onslaught Team Tier List: The Single-Target Comps That Hit Gold
Stygian Onslaught is Genshin's boss-rush endgame, and it rewards something the Abyss never really tested: raw single-target damage on a clock, against one health bar that fights back. This tier list ranks the teams that reliably hit the top score bracket, why concentrated damage beats the wide comps that carry the Abyss, and how to adapt when the boss punishes greed.
The Spreadsheet Nobody Asked You to Build: Inside Gacha's Pull-Planning Obsession
Somewhere out there is a player with a color-coded spreadsheet forecasting their gacha currency eight months into the future, patch by patch, banner by banner, down to the last pull. This is a look at why free-to-play games breed the most disciplined amateur accountants on the internet, and what the humble pull planner really says about how we play.
Zenless Zone Zero Roxy Build Guide (3.2): W-Engine, Drive Discs, Stats, and Teams
Roxy wants 100% CRIT Rate, not the Impact-only spread most Stunners get. Crimson Moon Casket, the disputed 4-piece, and her September 30 debut.
Honkai: Star Rail Remembrance Path Team Tier List: Ranking the Memosprite Cores
Remembrance is the only Honkai: Star Rail path with no fixed job. Its units fight through memosprites, second bodies with their own turns, and that one mechanic makes Remembrance a DPS, a healer, and a buffer path all at once. This tier list ranks the Remembrance characters and the teams they anchor, from the HP-drain carries to Hyacine's reactive sustain.
Reverse: 1999 Limbo Team Tier List: The Two-Team Comps That Full-Clear Each Season
Limbo is the one Reverse: 1999 mode that asks for two teams, not one, so it rewards roster depth over a single superteam. This tier list ranks the Limbo comps that clear the current season, read against its environment buff, with the DPS shells, buffer cores, and sustain picks that hold both halves of the clear.
The Cutscene You've Watched 10,000 Times: Gacha's Ultimate-Animation Skip War
Every gacha ultimate ships with a mandatory little movie: the pose, the callout, the screen-filling burst. The first time it is a gift. The four-thousandth time, mid-farm, it is a tax on your attention. This is the quiet war between the animators who build those seconds and the players speed-running past them, and why the skip button became one of the most requested features in the genre.
Zenless Zone Zero Claret Flint Build Guide (3.2): W-Engine, Drive Discs, Stats, and Teams
Claret Flint's live ZZZ 3.2 build: Crimson Thirst, four-piece Thorned Rose, and why 1,800 initial DEF is the breakpoint that decides her CRIT Rate.
The Leak Economy: How Datamines Quietly Run the Gacha Calendar
Before a single character is officially revealed, a whole community already knows her element, her kit, and roughly when she drops. Leaks and datamines are the shadow calendar every gacha player secretly plans around, the thing developers publicly condemn and privately can't stop. Here is how the leak economy works, who the players are, and why it holds so much power over how you spend.
Honkai: Star Rail Sustain Tier List: Every Healer and Shielder Ranked (and the Teams That Want Each)
The sustain slot is the least glamorous seat in a Honkai: Star Rail team and the one that quietly decides whether you clear. This tier list ranks every Abundance healer and Preservation shielder for Version 4.5, explains why the best sustains do far more than keep you alive, and pairs each one with the teams it anchors best.
Wuthering Waves Whimpering Wastes Team Tier List: The AoE Comps That Max the Score in 3.6
Whimpering Wastes is the opposite test to Tower of Adversity: it rewards wide, sustained damage against waves of enemies, not single-target burst. This tier list ranks the Wuthering Waves teams that top the Whimpering Wastes score board in Version 3.6, from the S-tier clear-everything cores down to the free comps that still cap the reward tiers.
How we research, verify, and use AI is set out in our editorial standards.