Version 3.2 does something ZZZ has not done in a while: it adds a genuinely new way to build a carry. Claret is the first Agent on the Armorer Specialty, and she does not play like an Attack DPS or an Anomaly hyper-carry. She scales off DEF, builds Gash on enemies and spends it into Maim, and stacks multi-CRIT to keep CRIT Rate working past 100 percent. A carry that breaks that many of the usual rules cannot just be dropped into last patch's team templates, which is exactly why a 3.2-specific tier list is worth writing.
So here is where the 3.2 teams land at launch: the new Flint Workshop core, the 3.1 comps that survive the patch, and an honest note on how much to trust any ranking of units the live endgame has not chewed on yet.
Read this first: these are launch-window placements
Everything below is built on the kits confirmed at the August 28 "Their Secret Histories" Special Program, not on weeks of live Shiyu Defense and Deadly Assault clears, because 3.2 launches September 9 and those clears do not exist yet. Confirmed kits tell you what a team should do; they do not tell you how a brand-new scaling model like Armorer holds up against real endgame enemy tuning. Treat the new-unit placements here as a strong projection to build toward, not a settled verdict, and expect the first live patch to shuffle the edges. The 3.1 teams, which have been tested to death, are the anchors you can trust completely.
S tier: the teams to build around in 3.2
The Flint Workshop core: Claret + Roxy + support. This is the headline pairing of the patch, and it is designed to work as a unit. Claret is a front-line Armorer carry who needs damage windows opened for her; Roxy is a new Wind Stunner from the same workshop tuned to do exactly that, opening windows for a front-line carry rather than a ranged one. That is not a coincidence, it is a matched set. Round it out with a strong support or a defensive anchor and you have the cleanest expression of the new archetype. If you are pulling the patch, this is the core the whole 3.2 banner cycle is pointing at, and the Claret build guide and Roxy build guide cover how to gear each half. Provisional S, with the caveat above: a DEF-scaling Gash-and-Maim loop is powerful on paper and this is the team it was built for.
Remielle Lumiflux Anomaly core. The anniversary headliner from 3.1 does not go anywhere. Remielle remains a top-tier Anomaly hyper-carry built around the new Lumiflux reaction with Velina, and it is the strongest tested carry team heading into 3.2. If you pulled her on the Ode of Resurrected Wings channel before it closed, she is still your best answer to most of the endgame. Solidly S, and unlike the Flint Workshop core, this ranking is battle-tested.
Sigrid Ice burst core. Sigrid de L'Azur carries her S placement forward from 3.1. A rhythm-based Ice Attack DPS built around the Knight's Focus mechanic, she rewards executing her loop cleanly and posts elite single-target damage when you do. She is the proven, execution-heavy S-tier carry for players who prefer a timing game to an Anomaly stack race.
A tier: strong, with a condition
Nangong Yu hybrid and Disorder teams. The 3.2 Phase 1 rerun brings back one of the most flexible Stunners in the game. Nangong Yu bridges Daze and Anomaly, which makes him the connective tissue for Disorder teams and faction-flexible builds alike. He is A tier not because he is weak but because his value is enabling other carries rather than being one; slot him behind a strong Anomaly or Attack DPS and the whole team climbs. If you lack a premium Stunner, his rerun is the most team-improving pull of the patch.
Ice Anomaly teams (Promeia-anchored). Promeia returns in Phase 2 as an S-Rank Ice Anomaly Agent, and an Ice Anomaly or Disorder core built on her is a genuine A-tier answer, especially if you are pairing her with Roxy's Wind for a two-element Disorder setup. It wants the right partners to reach its ceiling, which is what keeps it out of S, but the pieces are all obtainable this patch.
Established Attack and Stun cores. The A tier is also where last patch's dependable DPS teams and Stun teams live. Nothing in 3.2 invalidates a well-built Attack carry behind a good Stunner; these comps clear the current endgame comfortably and are the backbone most accounts actually run. If you did not pull anything new, your best 3.1 team is still an A-tier team in 3.2.
B tier: workable while you build
Single-element Anomaly without a Disorder partner. A lone Anomaly carry with no second element to trigger Disorder still clears content, but it leaves damage on the table compared with the paired setups above. Fine as a stepping stone; not where you want to end up. The Anomaly team tier list covers how to graduate these into the A-tier versions.
Off-meta and under-invested cores. A fully built A-Rank team behind the right support will clear the difficulty it can handle cleanly, and that is worth more than a half-built premium team that dies in the fight it cannot. ZZZ endgame pays out per completed floor, so run the team you have built, not the one you wish you had.
What actually changed from 3.1
If you cleared 3.1 and want the short list of what 3.2 asks you to relearn:
- A new scaling model to understand. Armorer's DEF-scaling, Gash-and-Maim, multi-CRIT loop does not build like anything before it. Do not gear Claret on the ATK template you use for Attack DPS; the specialties and team roles guide explains why role determines your whole build.
- Stunners still decide your ceiling. Whether it is Roxy opening windows for Claret or Nangong Yu bridging Daze and Anomaly, the patch reinforces that a good Stunner is what turns a decent carry into a great team.
- Your 3.1 teams did not get worse. Remielle and Sigrid are still S tier. If you skip the whole 3.2 banner, you are not locked out of the endgame, you are just not playing the newest archetype.
Where to spend, and where to verify
The teams above map directly onto the 3.2 banner schedule: Phase 1 runs Claret and the Nangong Yu rerun, Phase 2 runs Roxy and the Promeia rerun, so the Flint Workshop core comes together across the full patch rather than in one window. Plan your Polychrome around which half of the core you want first, and remember Roxy arrives three weeks after Claret. Free redeem codes help fund the pulls, and the season-agnostic ZZZ tier list ranks the roster on raw strength underneath these team rankings.
For the deeper pre-launch breakdown of both new Agents, including the leaked-to-confirmed timeline and how the Armorer kit is expected to play, the Claret and Roxy 3.2 preview is the companion piece to this list. Check back after 3.2 goes live and the first Shiyu and Deadly Assault clears land: that is when the provisional placements here become verdicts.



