Sorcerer
The Sorcerer is the one class without a second weapon: a single staff, split into Elemental and Stardust magic.

- Role
- Ranged caster
- Weapon sets
- Staff only
The Sorcerer breaks the pattern the other five classes follow. There is no second weapon to swap to: the staff is the whole kit, and the choice you make instead is which school of magic to commit to.
Elemental or Stardust
Elemental magic leans on status effects and sustained pressure, built around an elemental mark that makes a target take extra status effects from every further spell of that element. Stardust magic is the burst side, the one that deletes a Corroded boss or an overextended player.
Both are ranged and neither is durable, so the Sorcerer wants a frontline body between it and anything melee.
Energy Bugs Fixed in October
The October 15, 2026 update closed two Energy faults that had been quietly costing casts. An Energy Overdraft talent could re-trigger and reset its own cooldown if you used an Energy-recovery skill while overdrafted, and there was a chance of being unable to cast at all once Energy hit zero. Bellring named the affected skills in-game but published no numbers with either fix.
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