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Release Date, Price, and Servers

Mistfall Hunter released July 29, 2026 on PC, PS5, and Xbox Series at $24.99. Season 1 is live, with every update since launch listed here.

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Verifiedfor Season 1, October 21, 2026 Developer Update 10 and October 21 Live Update; Season 2 dated November 11, 2026 from Bellring's official account
Checked by HostedGG Team on Oct 31, 2026
Updated 2 days ago

Mistfall Hunter is out. It released on July 29, 2026 across PC (Steam), PlayStation 5, and Xbox Series on the same day, and costs $24.99 for the standard edition or $39.98 for the Deluxe edition on Steam. It is a buy-once game, not free-to-play, and Season 1 is still running.

Servers

Three regions, each on its own clock, which matters because timed rewards are distributed on server-local time: International (UTC+0), North America (UTC-8), and Oceania (UTC+10). Oceania is the newest, added in the August 28, 2026 maintenance.

Every Season 1 Update So Far

Compiled from Bellring's own announcements on the Steam news feed for app 3282300.

DateUpdateWhat landed
Jul 29Launch1.0 release on all three platforms
Aug 7Server online updatePost-launch stability pass
Aug 12Live updateBug fixes
Aug 15Server stutter optimizationPerformance work, plus Soul Harvest launch rewards
Aug 19Live updateFixes, followed by DevNote #8 on Aug 20
Aug 28Server maintenanceSeason and Contract tasks eased, Oceania server added, enemy player names hidden in matches, daily Contract reward raised from 30 to 40 Sigils
Sep 3Live updateSolo Mode for Brandrgarde Normal and Cataclysm, class balance, one-month reward wave
Sep 9Server-side updateDynamic player cap: matches can now start with fewer players, plus weekend Combat Supply mail until Season 1 ends
Sep 15Live updateThree season tasks eased, including the single-session reset rule dropped from two of them; Pip's Pouch stacking fixed; balance across all six classes; the first round of rubberbanding fixes
Sep 23Server maintenanceGolden Woodling bounty event and a login event, both running to the end of Season 1; weekend Combat Supplies moved from mail to an in-game event and upgraded to one Pro and two Elite Combat Bags weekly; in-match server display; reporting from the Match History damage breakdown; native PlayStation controller support on PC; Mercenary burst combo tuned down
Sep 24DevNote #9Not a patch. Bellring's own account of its netcode, summarised in hit registration
Sep 30Council Phase 2 AMANot a patch. Point-by-point answers on Season 2, listed below
Oct 15Live updateHealing Elixir heal-over-time no longer broken by no-impact hits (uncharged Blackarrow shots, instant-cast Sorcerer basics, Reverent Seer Psionic Orbs), called experimental by Bellring; Mercenary Sword and Shield can now overdraw Energy to parry; Combat Bag stack caps published at 20 Novice, 15 Advanced, 10 Pro, 10 Elite; World Chat gated to Lv.5
Oct 21Live updateSeason 2 Preview Event added, running to the end of Season 1, paying Moonlight Nectar and an earring cosmetic; Returner Woodling spawn latency optimised; Mercenary Perfect Block fixes, including an infinite-block state and an erroneous Breakaway stack
Oct 21Developer Update 10Not a patch. The Season 1 reset rules, broken down in what carries into Season 2

The pattern worth reading: the August 28 and September 3 updates were both responses to player complaints (grindy season tasks, no way to play Brandrgarde alone), and the September 9 change quietly admits the lobbies were too crowded. Bellring is tuning density and grind rather than adding content, which is what a first season usually looks like when launch numbers beat expectations. September closed with two long developer posts instead of a content drop, which is a studio that has decided its stability problem outranks its content problem.

What Bellring Has Confirmed For Season 2

Season 2 is dated: "Fires of the Past", November 11, 2026. Bellring's official @MistfallHunter account published the date, the name and an across-the-board drop-rate increase in one post, and Xbox Dynasty's October 23 report credits the developers for the same three facts. It has not appeared on the Steam announcement feed, which still ends at Developer Update 10, and no feature list for the day itself has been published. What the reset does to your account on the way there is in what carries into Season 2.

From the Gyldenhunters' Council Phase 2 AMA responses, September 30, 2026. Bellring states plainly that not all of this lands at Season 2 launch and gives no dates and no values for any of it, so this is a commitment list, not a patch note. Read it as direction.

ComplaintBellring's answer
Loot and boss drops feel thinOverall drop rates increase across the board. Developer Update 10 went further on October 21: more loot containers on every map, and a higher chance of high-value items from both containers and monsters. Bellring's own words are that Season 1 drop rates were "far too conservative"
Soul Harvest is too grindyA new seasonal mode with its own exchange shop, and a significantly reduced grind for it
Camp upgrade materials are unfindableA shard exchange system to raise acquisition rates
Not enough Combat Bags, stacks too smallCurrent easier acquisition rate continues; stack limits raised in a later update
Forging and the Scavenger Squad do not payForging cost-effectiveness improved, and Combat Bag equipment affixes retuned for practicality
Gems eat all the warehouse spaceA dedicated Gem Warehouse
Unequipping gems is tediousAn Unequip All option in the inventory
Soekja keeps nagging about mailA toggle to mute her reminders
Selling starter gear is a choreStarter equipment auto-destroys after Quick Equip at the Loadout Station
The drinking animation is slowA toggle to disable it
Duplicate classes in Trio are oppressiveNot banned. Addressed instead through damage falloff and crowd control diminishing returns

Two more are agreed in principle but pushed to a later season: Soul Thread extraction for Brandrgarde PvP winners, and putting skills, talents, supplies, tactical items and Victory Wine on the loadout screen. Bellring also committed to adding real numbers to in-game skill and talent descriptions, having previously left them out to reduce clutter.

Ruled out, with reasons given. Worth knowing so you stop waiting: no US West or Middle East servers, and no Duo Mode, both because they would fragment matchmaking. No opt-out from bot matchmaking, though Bellring states bots occupy only a small fraction of a lobby and that no lobby is purely bots. Equipment binding stays, to stop Auction House flipping and price manipulation. Durability and repairs stay, with Bellring noting it has already cut Legendary repair costs and the post-defeat durability penalty.

Before Launch

A free demo ran during the June 2026 Steam Next Fest and became one of the event's breakout titles. It is also where the Withered Knight first appeared.

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Season 1, October 21, 2026 Developer Update 10 and October 21 Live Update; Season 2 dated November 11, 2026 from Bellring's official account
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