Classes Overview
All six Mistfall Hunter classes, the two weapon sets each one carries, and the role each set actually plays in a squad.

- Total classes
- 6
- Weapon sets
- 2 per class (Sorcerer: 1)
Mistfall Hunter shipped with six classes, all of them called Gyldhunters. Five carry two weapon sets and swap between them; the Sorcerer is the exception, running a single staff split into two schools of magic instead.
The Six Classes and Their Weapons
| Class | Role | Weapon sets |
|---|---|---|
| Mercenary | Frontline bruiser | Sword and Shield, Greathammer |
| Withered Knight | Frontline debuffer | Greatsword, Polearm and Shield |
| Sorcerer | Ranged caster | Staff (Elemental or Stardust magic) |
| Blackarrow | Ranged damage | Bow, Javelin |
| Shadowstrix | Ambush burst | Dagger, Dual Blades |
| Seer | Support | Catalyst, Mace |
Picking One
The weapon set matters more than the class name. A Withered Knight on Polearm and Shield and a Withered Knight on Greatsword want opposite things from a fight, and the same is true of a Mercenary holding a shield versus swinging a greathammer. Choose the set for your squad size first: shields and catalysts pay off in a trio, the heavy damage sets pay off solo.
Related Articles
Five of the six classes carry two weapon sets with separate skills and talents. The Sorcerer is the exception.
The Mercenary is Mistfall Hunter's frontline bruiser: Sword and Shield to block and punish, or a two-handed Greathammer that drops the shield for burst.
The Sorcerer is the one class without a second weapon: a single staff, split into Elemental and Stardust magic.
The Seer heals and protects on the Catalyst, or goes aggressive on the Mace. The one class that is clearly worse solo than in a trio.
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