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All ZZZ Factions and Their Agents, Updated for 3.2

Every Zenless Zone Zero faction and the agents in it, current for Version 3.2 including Flint Workshop. Teams are not faction-locked.

By Jessy Roman
All ZZZ Factions and Their Agents, Updated for 3.2
Table of Contents

Fourteen factions field playable Agents in Zenless Zone Zero as of Version 3.2. Here is the whole list first, then what each one plays like.

FactionAgents
Cunning HaresAnby Demara, Nicole Demara, Billy Kid, Nekomiya Mana
Victoria HousekeepingEllen Joe, Von Lycaon, Corin Wickes, Alexandrina Sebastiane (Rina)
Belobog Heavy IndustriesKoleda Belobog, Ben Bigger, Anton Ivanov, Grace Howard
Criminal Investigation Special Response TeamZhu Yuan, Qingyi, Jane Doe, Seth Lowell
Hollow Special Operations Section 6Hoshimi Miyabi, Soukaku, Tsukishiro Yanagi, Asaba Harumasa
Sons of CalydonCaesar King, Burnice White, Lighter, Luciana de Montefio, Piper Wheel, Pulchra Fellini
OBOL SquadSoldier 11, Trigger
Stars of LyraAstra Yao, Evelyn Chevalier
MockingbirdHugo Vlad, Vivian Banshee
Defense Force Silver SquadSoldier 0 Anby
Yunkui SummitYixuan, Pan Yinhu, Ju Fufu
Spook ShackUkinami Yuzuha, Alice Thymefield
Flint WorkshopClaret Flint, Roxy
Angels of DelusionNo playable Agents yet

Two caveats on that table. Spook Shack is not strictly an organisation, it is an Inter-Knot forum for people obsessed with ghost stories, but it functions as a faction tag and everyone treats it as one. And rosters grow every patch, so the identities below are the stable part while membership is the moving part.

Now the thing that trips up new players: factions do not lock your team. You can run a Cunning Hare, a maid from Victoria Housekeeping, and a biker from the Sons of Calydon on the same squad, and the game will not blink. Faction lines are about story, aesthetic, and identity, not a synergy tax like some older HoYoverse titles used.

So why learn them? Because a faction tells you the shape of its Agents before you read a single kit. The maids play cold and precise. The construction crew hits like a wrecking ball. The police unit is built around locking a target down. Knowing the vibe is a shortcut to knowing the playstyle, and it makes the team-building puzzle click faster.

Cunning Hares

The scrappy underdog agency you start with. Anby, Nicole, Billy, and Nekomata run a small, broke, endlessly resourceful operation out of a video store, and their kits mirror that: flexible, generalist, and forgiving for beginners. This is the faction that teaches you the core combat loop of swapping, parrying, and chaining, and Anby in particular remains one of the smoothest stun anchors in the game long after you outgrow the early roster.

Identity: jack-of-all-trades. A great training-wheels squad and a genuinely usable one.

Victoria Housekeeping

Elegance with a body count. This butler-and-maid outfit hides an elite combat crew behind white gloves, and it is built around a razor-sharp Ice core. Ellen Joe is the marquee Ice DPS, Lycaon is the premier Ice stunner who extends the daze window that lets her delete health bars, Corin brings brutal physical damage, and Rina supports the electric side of the house.

Identity: cold, technical, burst-focused. If you want a clean Ice team that punishes a stunned enemy, this is the source.

Belobog Heavy Industries

The construction company that reads like a family. Koleda runs it with Fire and a hammer, Anton drills with Electric, Ben is the enormous, gentle Fire defender who shields the team, and Grace Howard handles Electric anomaly. The whole faction plays heavy: big swings, sturdy bodies, and a Fire-and-Electric split that pairs naturally with the game's shock and burn effects.

Identity: durable and hard-hitting. Slower, but it does not fall over.

Hollow Special Operations Section 6

The elite defense force, and the faction that has quietly become a meta powerhouse. Section 6 is where a lot of ZZZ's strongest anomaly and hypercarry agents live: Miyabi's Frost anomaly rewrote the ceiling, Yanagi and Harumasa bring Electric pressure, and Soukaku is a beloved Ice support. If you are chasing the top of the tier list, you will end up here. Note that the Soldier line does not belong here despite the military framing: Soldier 11 is OBOL Squad, and Soldier 0 Anby is Defense Force Silver Squad.

Identity: premium, anomaly-forward, endgame-defining.

New Eridu Public Security

The city's police force, headlined by the Criminal Investigation Special Response Team. Zhu Yuan is the Ether DPS the faction is built to enable, Qingyi is one of the best Electric stunners in the game, Jane Doe is a self-sufficient Physical anomaly monster, and Seth provides stun support that glues the unit together. As a group they express one idea cleanly: pin the target, then punish it.

Identity: lockdown and payoff. Strong, structured, and very Deadly Assault friendly.

Sons of Calydon

The Outer Ring biker gang, and the faction that made anomaly cool. Piper spins up Physical assault, Burnice is a Fire anomaly engine, Lucy buffs the whole crew with her guard-boars, and Caesar is a wall of Physical stun and defense. Together they are the blueprint for a modern anomaly team that stacks disorder and burn instead of chasing raw stun windows.

Identity: aggressive, anomaly-centric, road-worn charm.

Flint Workshop, the 3.2 arrival

The newest faction on the board, and the reason this page needed rewriting. Flint Workshop is Roscaelifer's leading manufacturer of Porcelloy gear, run by Claret Flint, the latest of the noble Flint line. She debuted in Version 3.2 Phase 1 as an S-Rank Electric Agent on the brand-new Armorer Specialty, a DEF-scaling front-line carry rather than a conventional attacker. Roxy follows in Phase 2 as an S-Rank Wind Stun Agent, which makes this the rare faction that shipped its carry and its stunner inside a single version.

Identity: industrial, defensive, and built around a Specialty nothing else in the game uses. See the Claret build guide and the Armorer explainer for what that actually changes.

The smaller squads

Six more factions field playable Agents without being large enough for a section of their own:

  • OBOL Squad: Soldier 11 and Trigger. Military-contractor energy, Fire and Electric, and the faction most often mistaken for Section 6.
  • Stars of Lyra: Astra Yao and Evelyn Chevalier, the entertainment-industry corner that put premium idol-support buffers into the meta.
  • Mockingbird: Hugo Vlad and Vivian Banshee, a newer outfit leaning on the later damage attributes.
  • Defense Force Silver Squad: Soldier 0 Anby, an alternate-version Agent rather than a full roster.
  • Yunkui Summit: Yixuan, Pan Yinhu and Ju Fufu, the martial-arts branch added across the 3.x arc.
  • Spook Shack: Ukinami Yuzuha and Alice Thymefield, the paranormal-rumour forum that reads as a faction in practice.

Angels of Delusion exists in the story and has no playable Agents yet, which is worth knowing if you are trying to reconcile a faction list against your roster screen and coming up short.

How to use factions when you build teams

Since teams are not faction-locked, use faction identity as a starting hypothesis, not a rule:

  • Match roles, not badges. A team wants an attacker, a stunner, and a support or anomaly enabler. Factions cluster around roles (Victoria leans Ice-DPS-and-stun, Section 6 leans anomaly), so a single faction often gives you two-thirds of a team, and you fill the last slot from anywhere.
  • Follow the element. Same-element pairs enable additional disc set bonuses and cleaner rotations, and factions tend to share an element, which is why a Victoria Ice pair or a Calydon anomaly pair feels so natural.
  • Do not force it. The strongest squads in ZZZ regularly mix factions. If your best stunner and best DPS wear different uniforms, run them anyway.

Ready to turn this into an actual squad? Cross-reference the current tier list, grab the newest redeem codes for pull currency, and read the beginner team guide to slot these agents into a rotation that clears content.

Sources: faction membership cross-checked against community faction listings and, for Flint Workshop, HoYoverse's own Version 3.2 material, which confirms Claret as an S-Rank Electric Armorer in Phase 1 and Roxy as an S-Rank Wind Stun Agent in Phase 2. Rosters change every patch; last verified September 15, 2026, against Version 3.2.

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Published by

Jessy Roman

Published

July 21, 2026

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