Nineteen factions field playable Agents in Zenless Zone Zero as of Version 3.2. Here is the whole roster first, then what each one plays like.
| Faction | Agents |
|---|---|
| Cunning Hares | Anby Demara, Nicole Demara, Billy Kid, Nekomiya Mana |
| Victoria Housekeeping | Ellen Joe, Von Lycaon, Corin Wickes, Alexandrina Sebastiane (Rina) |
| Belobog Heavy Industries | Koleda Belobog, Ben Bigger, Anton Ivanov, Grace Howard |
| Criminal Investigation Special Response Team | Zhu Yuan, Qingyi, Jane Doe, Seth Lowell |
| Metropolitan Order Division | Cissia |
| Hollow Special Operations Section 6 | Hoshimi Miyabi, Soukaku, Tsukishiro Yanagi, Asaba Harumasa |
| Sons of Calydon | Caesar King, Burnice White, Lighter, Luciana de Montefio, Piper Wheel, Pulchra Fellini |
| Obol Squad | Soldier 11, Trigger, Orphie Magnusson and Magus, Seed |
| Defense Force Silver Squad | Soldier 0 Anby |
| Stars of Lyra | Astra Yao, Evelyn Chevalier |
| Mockingbird | Hugo Vlad, Vivian Banshee |
| Yunkui Summit | Yixuan, Ju Fufu, Pan Yinhu, Ye Shunguang |
| Spook Shack | Ukinami Yuzuha, Alice Thymefield, Komano Manato, Lucia Elowen, Yidhari Murphy |
| Angels of Delusion | Nangong Yu, Aria, Sunna |
| Krampus Compliance Authority | Zhao, Dialyn, Banyue, Promeia |
| Flint Workshop | Claret Flint, Roxy |
| Airspace Patrol Department | Sigrid de L'Azur |
| External Strategy Department | Velina Airgid, Norma Hollowell |
| Covenant of Dayat | Remielle Dan |
Three caveats on that table. Spook Shack is not strictly an organisation, it is an Inter-Knot forum for people obsessed with ghost stories, but it functions as a faction tag and everyone treats it as one. Phaethon, the Proxy's own tag, turns up in some faction listings as playable; it is left off above because we could not confirm which playable Agent sits under it, and that gap is marked NEEDS_REVIEW rather than filled in with a guess. And rosters grow every patch, so the identities below are the stable part while membership is the moving part.
Five of those nineteen rows were missing from this page until October 4, 2026, and one of them was worse than missing: Angels of Delusion was listed as having no playable Agents at all, which has not been true since Version 2.6.
Now the thing that trips up new players: factions do not lock your team. You can run a Cunning Hare, a maid from Victoria Housekeeping, and a biker from the Sons of Calydon on the same squad, and the game will not blink. Faction lines are about story, aesthetic, and identity, not a synergy tax like some older HoYoverse titles used.
So why learn them? Because a faction tells you the shape of its Agents before you read a single kit. The maids play cold and precise. The construction crew hits like a wrecking ball. The police unit is built around locking a target down. Knowing the vibe is a shortcut to knowing the playstyle, and it makes the team-building puzzle click faster.
Cunning Hares
The scrappy underdog agency you start with. Anby, Nicole, Billy, and Nekomata run a small, broke, endlessly resourceful operation out of a video store, and their kits mirror that: flexible, generalist, and forgiving for beginners. This is the faction that teaches you the core combat loop of swapping, parrying, and chaining, and Anby in particular remains one of the smoothest stun anchors in the game long after you outgrow the early roster.
Identity: jack-of-all-trades. A great training-wheels squad and a genuinely usable one.
Victoria Housekeeping
Elegance with a body count. This butler-and-maid outfit hides an elite combat crew behind white gloves, and it is built around a razor-sharp Ice core. Ellen Joe is the marquee Ice DPS, Lycaon is the premier Ice stunner who extends the daze window that lets her delete health bars, Corin brings brutal physical damage, and Rina supports the electric side of the house.
Identity: cold, technical, burst-focused. If you want a clean Ice team that punishes a stunned enemy, this is the source.
Belobog Heavy Industries
The construction company that reads like a family. Koleda runs it with Fire and a hammer, Anton drills with Electric, Ben is the enormous, gentle Fire defender who shields the team, and Grace Howard handles Electric anomaly. The whole faction plays heavy: big swings, sturdy bodies, and a Fire-and-Electric split that pairs naturally with the game's shock and burn effects.
Identity: durable and hard-hitting. Slower, but it does not fall over.
Hollow Special Operations Section 6
The elite defense force, and the faction that has quietly become a meta powerhouse. Section 6 is where a lot of ZZZ's strongest anomaly and hypercarry agents live: Miyabi's Frost anomaly rewrote the ceiling, Yanagi and Harumasa bring Electric pressure, and Soukaku is a beloved Ice support. If you are chasing the top of the tier list, you will end up here. Note that the Soldier line does not belong here despite the military framing: Soldier 11 is Obol Squad, and Soldier 0 Anby is Defense Force Silver Squad.
Identity: premium, anomaly-forward, endgame-defining.
New Eridu Public Security
The city's police force, headlined by the Criminal Investigation Special Response Team. Zhu Yuan is the Ether DPS the faction is built to enable, Qingyi is one of the best Electric stunners in the game, Jane Doe is a self-sufficient Physical anomaly monster, and Seth provides stun support that glues the unit together. As a group they express one idea cleanly: pin the target, then punish it.
Identity: lockdown and payoff. Strong, structured, and very Deadly Assault friendly.
PubSec has a second playable division that this page used to skip. The Metropolitan Order Division handles the cases that need tactics an ordinary squad does not carry, and its playable Agent is Cissia, a Case Specialist who joined in Version 2.7 as an Electric attacker. Her boss, Commissioner Severian Lowell, is Seth's older brother and is the datamined Phase 2 Agent for Version 3.3, so expect this row to grow rather than stay at one.
Sons of Calydon
The Outer Ring biker gang, and the faction that made anomaly cool. Piper spins up Physical assault, Burnice is a Fire anomaly engine, Lucy buffs the whole crew with her guard-boars, and Caesar is a wall of Physical stun and defense. Together they are the blueprint for a modern anomaly team that stacks disorder and burn instead of chasing raw stun windows.
Identity: aggressive, anomaly-centric, road-worn charm.
Flint Workshop, the 3.2 arrival
The newest faction on the board, and the reason this page needed rewriting. Flint Workshop is Roscaelifer's leading manufacturer of Porcelloy gear, run by Claret Flint, the latest of the noble Flint line. She debuted in Version 3.2 Phase 1 as an S-Rank Electric Agent on the brand-new Armorer Specialty, a DEF-scaling front-line carry rather than a conventional attacker. Roxy follows in Phase 2 as an S-Rank Wind Stun Agent, which makes this the rare faction that shipped its carry and its stunner inside a single version.
Identity: industrial, defensive, and built around a Specialty nothing else in the game uses. See the Claret build guide and the Armorer explainer for what that actually changes.
Krampus Compliance Authority
Internal affairs, basically. Krampus is a TOPS subsidiary that audits the TOPS Round Table and checks whether the alliance's own members are following the alliance's own rules, which has earned it a reputation employees of corrupt companies do not enjoy. Zhao supervises it and fights as an Ice Defense Agent. Dialyn works a customer service phone line as Representative 2493 and uses the job to hide that she is a Krampus Judge. Banyue runs a martial arts school with unforgiving discipline and arrives as S-Rank Fire Rupture. Promeia is the Judge who does not disclose the position at all, S-Rank Ice Anomaly, and her first rerun is live on the banner schedule until October 20.
Identity: institutional menace in four very different wrappers. The faction was introduced in Version 2.4 and it has been absent from this page until today.
Angels of Delusion
This is the correction that matters most here, because the previous version of this page told you the faction had no playable Agents. It has three, and it has had at least one since Version 2.6.
Angels of Delusion, abbreviated A.O.D., is the virtual idol group operating out of 404 Error, and the roster is Nangong Yu, Aria and Sunna. Nangong Yu is the leader and lead dancer, an S-Rank Ether Stun Agent who doubles as an anomaly enabler, and she is the clearest case on this entire page of a faction tag that actually pays out in combat. Her additional ability, Angel Captain, needs a squadmate who is either an Anomaly Agent or another A.O.D. member; with one, any squad member hitting a stunned enemy gains 20 percent Anomaly Buildup Rate, and Chain Attacks hitting a stunned enemy add a further 40 percent.
Identity: idol packaging over a real Anomaly support engine. Worth the irony that the one faction with a genuine in-kit faction incentive was the one this page listed as empty.
The Roscaelifer factions
Season 3 moved the story to Roscaelifer and brought four faction tags with it. Flint Workshop above is the loudest. The other three are small, and they are the ones that make a roster screen disagree with a faction list:
- Airspace Patrol Department: Sigrid de L'Azur, fifth-generation Deputy Administrative Director and second in command to Lindverne Sunbringer. The Airspace Patrol is the force that actually contends with the Ethereals of Scamall Hollow. Her build guide covers the burst-window discipline her kit demands.
- External Strategy Department: Velina Airgid, its head and an S-Rank Wind Anomaly Agent, plus Norma Hollowell, its Chief Technician and an S-Rank Fire Stun Agent built around Bangboo-inspired engineering. Both shipped in Version 3.0, with Velina as Norma's senior.
- Covenant of Dayat: Remielle Dan, and nobody else. The Covenant was seeded in the Season 2 epilogue in Version 3.0 and shipped its first playable member in 3.1, and the story is still withholding most of what it wants. This is the faction players get wrong most often, because Remielle carries the title "Void Hunter: Temporal Lumiflux" and Void Hunter reads like a faction name. It is not one. There is no Void Hunter faction passive to chase, which matters if you are building her: see the Remielle build guide.
Six more, in brief
That leaves six factions, fielding between one and five Agents each. Grouped rather than sectioned, because their identity is quicker to state than to unpack:
- Obol Squad: Soldier 11, Trigger, Orphie Magnusson and Magus, and Seed. Its full name is Defense Force Obol Squad and it sits under the Defense Force's Obsidian Division, which is exactly why it gets mistaken for Section 6. Orphie is the promising private whose body hosts Magus, the squad's actual captain and a soldier with more than a decade behind him. Seed is the heavy weapons specialist, real name Flora, who pilots a mech called Seed Sr.
- Yunkui Summit: Yixuan, Ju Fufu, Pan Yinhu and Ye Shunguang. Ether-manipulating cultivators whose stated philosophy is saving people. Yixuan is Grandmaster and current leader, Ju Fufu is her very first disciple despite reading as the youngest person in the room, Pan Yinhu is the Panda Thiren who cooks and defends, and Ye Shunguang holds the Qingming Sword.
- Spook Shack: Ukinami Yuzuha, Alice Thymefield, Komano Manato, Lucia Elowen and Yidhari Murphy. Yuzuha founded the forum and runs its Waifei Peninsula party, Manato co-founded and admins it, Lucia is the Ethereal bestiary expert, Yidhari writes the horror stories, and Alice is the newest member, joining at the end of The Impending Crash of Waves.
- Stars of Lyra: Astra Yao and Evelyn Chevalier, the entertainment-industry corner that put premium idol-support buffers into the meta.
- Mockingbird: Hugo Vlad and Vivian Banshee, a newer outfit leaning on the later damage attributes.
- Defense Force Silver Squad: Soldier 0 Anby, an alternate-version Agent rather than a full roster.
How to use factions when you build teams
Since teams are not faction-locked, use faction identity as a starting hypothesis, not a rule:
- Match roles, not badges. A team wants an attacker, a stunner, and a support or anomaly enabler. Factions cluster around roles (Victoria leans Ice-DPS-and-stun, Section 6 leans anomaly), so a single faction often gives you two-thirds of a team, and you fill the last slot from anywhere.
- Follow the element. Same-element pairs enable additional disc set bonuses and cleaner rotations, and factions tend to share an element, which is why a Victoria Ice pair or a Calydon anomaly pair feels so natural.
- Do not force it. The strongest squads in ZZZ regularly mix factions. If your best stunner and best DPS wear different uniforms, run them anyway.
Ready to turn this into an actual squad? Cross-reference the current tier list, grab the newest redeem codes for pull currency, and read the beginner team guide to slot these agents into a rotation that clears content.
Sources: rebuilt October 4, 2026 against Version 3.2. Faction membership and leadership cross-checked against the Zenless Zone Zero Wiki faction pages, Game8's and Icy Veins' per-faction guides, and HoYoWiki for Promeia. Nangong Yu's Angel Captain figures (20 percent Anomaly Buildup Rate, plus 40 percent on Chain Attacks, conditional on an Anomaly or A.O.D. squadmate) are cross-checked across three build guides. Velina Airgid and Norma Hollowell as Version 3.0 External Strategy Department Agents per Siliconera and Codashop's 3.0 coverage; Cissia as the Metropolitan Order Division's Version 2.7 Agent per Gosugamers' drip-marketing report. Flint Workshop is HoYoverse's own Version 3.2 material, which confirms Claret as an S-Rank Electric Armorer in Phase 1 and Roxy as an S-Rank Wind Stun Agent in Phase 2. Rosters grow every patch, so treat membership as the moving part.



