Build Sigrid de L'Azur for CRIT DMG and nothing else you were tempted by. Her Core Passive gives her up to 66% CRIT Rate on its own, so the disc-4 main stat that every other Attack carry spends on CRIT Rate goes to CRIT DMG instead. Her signature Knight's Extolment is best in slot, her best set is Dawn's Bloom 4-piece with a two-piece of Branch and Blade Song or Polar Metal, and her Additional Ability does not turn on at all unless a Stun or a Support Agent is standing in her squad.
She released in Version 3.1 Phase 2 on August 19, 2026, and her debut channel closed on September 8. The build below is her live kit, not the pre-release version this page originally carried.
The 66% that changes the whole sheet
Most Attack carries run CRIT Rate on disc 4 because they start at the 5% every Agent has and need somewhere to find the rest. Sigrid does not have that problem, and the arithmetic is worth seeing laid out, because it is the single decision that separates a good Sigrid from an expensive one.
| Source | CRIT Rate | CRIT DMG |
|---|---|---|
| Agent base | 5% | 50% |
| Core Passive, fully levelled | up to 66% | none |
| Disc 4 main stat if you pick CRIT Rate | +24% | none |
| Disc 4 main stat if you pick CRIT DMG | none | +48% |
| Knight's Extolment main stat | none | +48% |
Run CRIT Rate on disc 4 and you land at 95%, still short of a guaranteed crit, and you have paid 48% CRIT DMG for the privilege. Run CRIT DMG instead and you start from 71%, which is already a better crit rate than most carries finish at, and the remaining 29 points come from substats at 2.4% a roll. Closing that gap completely takes about a dozen rolls, so most accounts settle in the high 80s or low 90s and take CRIT Rate lines where they land rather than farming for them. That is the whole trick. Everything else about gearing her is ordinary.
Main stats, then:
| Disc | Main stat |
|---|---|
| 4 | CRIT DMG |
| 5 | Ice DMG Bonus |
| 6 | ATK% |
Substats go CRIT DMG first, then CRIT Rate until you are near 100%, then ATK%, then Penetration. Flat HP and DEF lines are scrap, as they are on any carry; our substat guide covers when to stop levelling a disc that rolled badly.
Knight's Extolment, in numbers
| W-Engine | What it gives at S0 |
|---|---|
| Knight's Extolment (signature) | 48% CRIT DMG on the main stat, plus Battle Edge stacks worth 32% CRIT DMG each to a maximum of 64%; at two stacks its Bonechill effect ignores 20% of the target's Ice RES |
| Myriad Eclipse | 45% CRIT DMG, with a short DEF-ignore window after an Ice EX Special, Chain Attack, or Ultimate |
| Deep Sea Visitor | 25% Ice DMG, the cheaper Ice option and Ellen Joe's old standby |
Knight's Extolment is not close to a tie. Between the main stat and full Battle Edge stacks it is 112% CRIT DMG on one item, and the Ice RES ignore scales to 32% at maximum refinement. But because her Core Passive already solved her CRIT Rate, the fallbacks hurt less on her than they would on a normal carry: an S0 Myriad Eclipse keeps almost all of her damage profile intact.
What she does not want is a CRIT Rate engine. An A-rank that showers her in CRIT Rate reads well on paper and is largely wasted, which is the mistake the earliest version of this guide made.
Dawn's Bloom, and the catch inside the four-piece
Her best set is Dawn's Bloom 4-piece: 20% Basic Attack DMG, plus another 20% after she uses an EX Special or Ultimate. Pair it with a two-piece of Branch and Blade Song, Polar Metal, or Woodpecker Electro, in that order of preference.
The catch nobody mentions when they list the set: Dawn's Bloom only boosts Basic Attack damage. Her EX Special, Chain Attack, and Ultimate get nothing from it, and the second 20% needs an EX Special or Ultimate cast to switch on in the first place. Practically, that means firing an EX Special early in a stun window rather than saving everything for one big dump at the end, because the buff has to be live before the Basic Attack strings that actually benefit from it.
Woodpecker Electro is the set you inherit rather than the set you farm for her. It leans on CRIT Rate she already has.
What the rotation is really protecting
Knight's Focus powers up her Alt Attacks through three escalating stages, and the damage lives at the top of that ladder. Everything in her rotation exists to keep her there while the enemy is dazed:
- Daze the target with your Stunner and buff into the window before swapping her in.
- Cast an EX Special early to light the second half of Dawn's Bloom.
- Climb the Alt Attack stages and hold them, because dropping out of Knight's Focus costs more than a missed dodge does.
- Spend the Chain Attack and Ultimate inside the stun, not after it.
Her ceiling is higher than her floor by a wide margin, and the distance between them is execution, not gear. If you want a carry you can mash, this is not her.
Who has to be standing next to her
Her Additional Ability requires at least one Stun or Support Agent in the squad, which is an unusually blunt requirement in a game where most of these conditions are faction flavour. Run her with two damage dealers and a Bangboo and you are playing a strictly worse Sigrid.
| Slot | Pick | Why |
|---|---|---|
| Main DPS | Sigrid | On-field Ice Attack carry |
| Stunner | Your best Stun Agent | Creates the daze window her whole sequence is built to fit inside |
| Support | Your best buffer | Satisfies the same Additional Ability condition and stacks the burst |
Skills go Core Passive first, then Basic Attack (her Alt Attacks scale off it), then EX Special, then Assist. For where she lands against the rest of the roster, the ZZZ tier list has her on the DPS board, and the Shiyu Defense team tier list shows the Ice core she anchors.
She is off-banner right now
Sigrid's "Till the Ends of the Sky" ran through September 8, 2026 and has not been rerun. Version 3.2 "Their Secret Histories" is live instead, with Claret on debut through September 30 and Roxy following her; the banner schedule tracks what is actually pullable today, and the Claret build guide covers the Agent in her slot.
If you already own Sigrid, none of that matters: she is still a top-shelf Ice carry and worth the disc farming. If you do not, there is nothing to decide until she returns, and a rerun date has not been announced.
Sources: Icy Veins, Game8, and our own banner schedule for the 3.1 and 3.2 dates.



