Skip to content
Back to Blog

ZZZ Sigrid Build: Best W-Engine, Discs, and Teams

Sigrid's Core Passive hands her 66% CRIT Rate, so her disc 4 goes CRIT DMG. Knight's Extolment, Dawn's Bloom, and the partner her kit requires.

By Jessy Roman••
ZZZ Sigrid Build: Best W-Engine, Discs, and Teams
Table of Contents

Build Sigrid de L'Azur for CRIT DMG and nothing else you were tempted by. Her Core Passive gives her up to 66% CRIT Rate on its own, so the disc-4 main stat that every other Attack carry spends on CRIT Rate goes to CRIT DMG instead. Her signature Knight's Extolment is best in slot, her best set is Dawn's Bloom 4-piece with a two-piece of Branch and Blade Song or Polar Metal, and her Additional Ability does not turn on at all unless a Stun or a Support Agent is standing in her squad.

She released in Version 3.1 Phase 2 on August 19, 2026, and her debut channel closed on September 8. The build below is her live kit, not the pre-release version this page originally carried.

The 66% that changes the whole sheet

Most Attack carries run CRIT Rate on disc 4 because they start at the 5% every Agent has and need somewhere to find the rest. Sigrid does not have that problem, and the arithmetic is worth seeing laid out, because it is the single decision that separates a good Sigrid from an expensive one.

SourceCRIT RateCRIT DMG
Agent base5%50%
Core Passive, fully levelledup to 66%none
Disc 4 main stat if you pick CRIT Rate+24%none
Disc 4 main stat if you pick CRIT DMGnone+48%
Knight's Extolment main statnone+48%

Run CRIT Rate on disc 4 and you land at 95%, still short of a guaranteed crit, and you have paid 48% CRIT DMG for the privilege. Run CRIT DMG instead and you start from 71%, which is already a better crit rate than most carries finish at, and the remaining 29 points come from substats at 2.4% a roll. Closing that gap completely takes about a dozen rolls, so most accounts settle in the high 80s or low 90s and take CRIT Rate lines where they land rather than farming for them. That is the whole trick. Everything else about gearing her is ordinary.

Main stats, then:

DiscMain stat
4CRIT DMG
5Ice DMG Bonus
6ATK%

Substats go CRIT DMG first, then CRIT Rate until you are near 100%, then ATK%, then Penetration. Flat HP and DEF lines are scrap, as they are on any carry; our substat guide covers when to stop levelling a disc that rolled badly.

Knight's Extolment, in numbers

W-EngineWhat it gives at S0
Knight's Extolment (signature)48% CRIT DMG on the main stat, plus Battle Edge stacks worth 32% CRIT DMG each to a maximum of 64%; at two stacks its Bonechill effect ignores 20% of the target's Ice RES
Myriad Eclipse45% CRIT DMG, with a short DEF-ignore window after an Ice EX Special, Chain Attack, or Ultimate
Deep Sea Visitor25% Ice DMG, the cheaper Ice option and Ellen Joe's old standby

Knight's Extolment is not close to a tie. Between the main stat and full Battle Edge stacks it is 112% CRIT DMG on one item, and the Ice RES ignore scales to 32% at maximum refinement. But because her Core Passive already solved her CRIT Rate, the fallbacks hurt less on her than they would on a normal carry: an S0 Myriad Eclipse keeps almost all of her damage profile intact.

What she does not want is a CRIT Rate engine. An A-rank that showers her in CRIT Rate reads well on paper and is largely wasted, which is the mistake the earliest version of this guide made.

Dawn's Bloom, and the two catches inside the four-piece

Her best set is Dawn's Bloom 4-piece. Most guides quote the four-piece number and stop, which undersells it and hides the part that actually dictates her rotation. The full stack:

SourceBonusCondition
2-piece+15% Basic Attack DMGAlways on
4-piece+20% Basic Attack DMGAlways on
4-piece conditional+20% Basic Attack DMGAttack Agents only, after an EX Special or Ultimate, 25 seconds, refreshed on re-trigger

A four-piece carries the two-piece bonus too, so a fully active Dawn's Bloom is 55% Basic Attack DMG, not the 20% the set blurb implies. Pair it with a two-piece of Branch and Blade Song, Polar Metal, or Woodpecker Electro, in that order of preference.

Two catches. The first: Dawn's Bloom only boosts Basic Attack damage. Her EX Special, Chain Attack, and Ultimate get nothing from it, which is why her gearing rewards Alt Attack uptime rather than burst dumps. The second is the 25-second timer on that last 20%, and it is the number worth memorising, because it is longer than a stun window and shorter than most fights. Light it with an EX Special on the way into a daze rather than after, and re-trigger before it lapses on a long boss; the duration resets rather than stacking, so an early cast costs nothing.

Woodpecker Electro is the set you inherit rather than the set you farm for her. It leans on CRIT Rate she already has.

What the rotation is really protecting

Knight's Focus powers up her Alt Attacks through three escalating stages, and the damage lives at the top of that ladder. Everything in her rotation exists to keep her there while the enemy is dazed:

  1. Daze the target with your Stunner and buff into the window before swapping her in.
  2. Cast an EX Special early to light the conditional 20% on Dawn's Bloom, which then runs for 25 seconds.
  3. Climb the Alt Attack stages and hold them, because dropping out of Knight's Focus costs more than a missed dodge does.
  4. Spend the Chain Attack and Ultimate inside the stun, not after it.

Her ceiling is higher than her floor by a wide margin, and the distance between them is execution, not gear. If you want a carry you can mash, this is not her.

Who has to be standing next to her

Her Additional Ability requires at least one Stun or Support Agent in the squad, which is an unusually blunt requirement in a game where most of these conditions are faction flavour. Run her with two damage dealers and a Bangboo and you are playing a strictly worse Sigrid.

SlotPickWhy
Main DPSSigridOn-field Ice Attack carry
StunnerYour best Stun AgentCreates the daze window her whole sequence is built to fit inside
SupportYour best bufferSatisfies the same Additional Ability condition and stacks the burst

Skills go Core Passive first, then Basic Attack (her Alt Attacks scale off it), then EX Special, then Assist. For where she lands against the rest of the roster, the ZZZ tier list has her on the DPS board, and the Shiyu Defense team tier list shows the Ice core she anchors.

She is off-banner right now

Sigrid's "Till the Ends of the Sky" ran through September 8, 2026 and has not been rerun. Version 3.3 "Journey to the Sky" is live as of October 21, and it is Phoenix on debut beside Velina Airgid's first rerun, running to November 11. Version 3.2 is done: Claret's channel closed September 30 and Roxy's and Promeia's closed October 20. The banner schedule tracks what is actually pullable today, and the Phoenix build guide and Velina build guide cover the two Agents in her slot.

If you already own Sigrid, none of that matters: she is still a top-shelf Ice carry and worth the disc farming. If you do not, there is nothing to decide until she returns, and a rerun date has not been announced.

Sources: Icy Veins, Game8, Game8's Dawn's Bloom page and Icy Veins' Dawn's Bloom entry for the set bonuses and the 25-second duration, and our own banner schedule for the 3.1 through 3.3 dates.

Advertisement

Published by

Jessy Roman

Published

July 10, 2026

Keep exploring Zenless Zone Zero

Help verify this page

Know this topic? Submit a fix, missing detail, or patch check.