A Cryo rework does not delete the old meta overnight. That is the first thing to understand about 7.0. Snezhnaya's Stellar Reactions gave Cryo a real damage archetype for the first time in the game's life, and that opened new S-tier cores, but the comps that were topping Spiral Abyss in 6.x are still topping it now. So this list does two jobs: it slots the new Stellar-Reaction teams into the meta, and it tells you honestly which of your existing comps did not need replacing.
The rankings are about teams, not individual units. A perfectly built carry in a mismatched four is worse than a well-shaped comp with a mid carry, which is why the Genshin tier list is the companion to this page rather than a substitute for it. Every team here is judged on one thing: how reliably it clears current endgame on reasonable investment.
The new arrivals: Stellar-Reaction cores
These are what actually changed in 7.0. If you pulled into Snezhnaya, this is where your new units go.
Stellar-Conduct (Cryo + Electro)
Sandrone or Odette (Cryo driver) + Fischl + Kazuha + a sustain. The upgraded Superconduct is finally a damage engine instead of a resistance footnote. Sandrone remains its purpose-built carrier, and Odette now offers a second Cryo body whose summoned double keeps the reaction ticking while you rotate. Fischl supplies the off-field Electro the reaction lives on, Kazuha groups and shreds, and any healer or shielder holds the fourth seat. Swap Fischl for Raiden Shogun when you want energy funding and a heavier Ultimate. The full mechanical breakdown is in the Stellar-Conduct teams guide.
Cryo Stellar (mono-Cryo saturation)
Odette + Shenhe + Citlali + a grouper or healer. Instead of reacting off a second element, this stacks Cryo so every Stellar Reaction and every Cryo hit lands amplified. Shenhe is the defining buffer here, turning Cryo damage into a different number entirely; Citlali adds Cryo application, resistance shred, and sustain in one slot; Escoffier is the alternative if you want a dedicated Cryo healer. It is the most "own the element" way to play the new system and the cleanest home for an Odette Cryo-DMG build.
The free-to-play Stellar shell
Odette (or Sandrone) + Cryo Traveler + Alyosha + a healer. The Snezhnaya Archon Quest hands you the Cryo Traveler, and the version hands you the free 4-star Electro Alyosha, which is enough to run a Stellar-Reaction team without a second limited pull. It will not top the leaderboards, but it clears current Abyss, and that is the point: 7.0's new archetype has a genuine F2P on-ramp, which Cryo never had before.
The evergreen S-tier: comps that did not flinch
None of these care that Cryo got a rework. If your account is built around one of them, 7.0 changed nothing about your clears, and that is a feature.
- Neuvillette Vaporize / mono-Hydro. Still one of the highest and most forgiving single-target and AoE ceilings in the game. Furina, Kazuha, and a healer, or a mono-Hydro shell, and he melts Abyss bosses without a rotation you have to think about.
- Arlecchino mono-Pyro. Rerunning in 7.0 Phase 1, and still a top-tier self-sufficient carry. Pair her with Kazuha, a shielder like Kazuha-plus-Zhongli, and an off-field buffer and she duels anything the Abyss puts in front of her.
- Nahida Dendro cores (Hyperbloom / Aggravate / Bloom). The most flexible engine in the game since Sumeru. Nahida plus an Electro applicator plus a Hydro unit plus flex still clears everything and asks the least of your artifact quality.
- Raiden National / Hyperbloom staples. The four-year-old comps that refuse to die. Xiangling, Bennett, Xingqiu, and a driver remain the value benchmark every account can assemble.
A-tier: strong, situational, or investment-hungry
These clear current endgame but ask for tighter play, better artifacts, or a specific enemy lineup:
- Pyro Melt teams built on the new Stellar interactions plus a Cryo applicator, strong against single targets but fussier about application order.
- Physical / Superconduct bruisers, which the Stellar rework lifted from "unplayable" to "viable in the right Abyss half," though still behind the reaction cores.
- Older mono-element comps (mono-Cryo Freeze, mono-Geo) that clear on high investment but no longer set the pace.
The tier list at a glance
| Tier | Teams |
|---|---|
| S: trivializes endgame | Neuvillette Hydro, Nahida Dendro cores, Stellar-Conduct (Sandrone/Odette), Cryo Stellar (Odette + Shenhe) |
| A: strong, needs setup | Arlecchino mono-Pyro, Raiden National, Pyro Melt, F2P Stellar shell |
| B: clears on investment | mono-Cryo Freeze, Physical Superconduct, mono-Geo |
How to pick your team for the current Abyss
Two rules cover most accounts. First, build the comp your account already half-owns before chasing a new one; a finished evergreen team out-clears a half-built meta team every reset. Second, match the mode. Spiral Abyss rewards burst and single-target, so mono-carry teams shine; Imaginarium Theater forces you to field a wide roster across elements, so depth on your bench matters more than any single S-tier comp. If you pulled Odette and want the unit-level detail, the Odette build guide covers her weapons and artifacts, and the 7.0 banner schedule has the pull verdicts for everyone else this patch.



