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Genshin 7.0 Best Teams Tier List: The Comps Clearing Abyss and Theater in Snezhnaya

Version 7.0 added a Cryo reaction overhaul, so the team meta shifted without dethroning the old kings. Here are the best Genshin teams right now, ranked by how reliably they clear Spiral Abyss and Imaginarium Theater, from the new Stellar-Reaction cores to the evergreen comps that never left.

By Jessy Roman
Genshin 7.0 Best Teams Tier List: The Comps Clearing Abyss and Theater in Snezhnaya
Table of Contents

A Cryo rework does not delete the old meta overnight. That is the first thing to understand about 7.0. Snezhnaya's Stellar Reactions gave Cryo a real damage archetype for the first time in the game's life, and that opened new S-tier cores, but the comps that were topping Spiral Abyss in 6.x are still topping it now. So this list does two jobs: it slots the new Stellar-Reaction teams into the meta, and it tells you honestly which of your existing comps did not need replacing.

The rankings are about teams, not individual units. A perfectly built carry in a mismatched four is worse than a well-shaped comp with a mid carry, which is why the Genshin tier list is the companion to this page rather than a substitute for it. Every team here is judged on one thing: how reliably it clears current endgame on reasonable investment.

The new arrivals: Stellar-Reaction cores

These are what actually changed in 7.0. If you pulled into Snezhnaya, this is where your new units go.

Stellar-Conduct (Cryo + Electro)

Sandrone or Odette (Cryo driver) + Fischl + Kazuha + a sustain. The upgraded Superconduct is finally a damage engine instead of a resistance footnote. Sandrone remains its purpose-built carrier, and Odette now offers a second Cryo body whose summoned double keeps the reaction ticking while you rotate. Fischl supplies the off-field Electro the reaction lives on, Kazuha groups and shreds, and any healer or shielder holds the fourth seat. Swap Fischl for Raiden Shogun when you want energy funding and a heavier Ultimate. The full mechanical breakdown is in the Stellar-Conduct teams guide.

Cryo Stellar (mono-Cryo saturation)

Odette + Shenhe + Citlali + a grouper or healer. Instead of reacting off a second element, this stacks Cryo so every Stellar Reaction and every Cryo hit lands amplified. Shenhe is the defining buffer here, turning Cryo damage into a different number entirely; Citlali adds Cryo application, resistance shred, and sustain in one slot; Escoffier is the alternative if you want a dedicated Cryo healer. It is the most "own the element" way to play the new system and the cleanest home for an Odette Cryo-DMG build.

The free-to-play Stellar shell

Odette (or Sandrone) + Cryo Traveler + Alyosha + a healer. The Snezhnaya Archon Quest hands you the Cryo Traveler, and the version hands you the free 4-star Electro Alyosha, which is enough to run a Stellar-Reaction team without a second limited pull. It will not top the leaderboards, but it clears current Abyss, and that is the point: 7.0's new archetype has a genuine F2P on-ramp, which Cryo never had before.

The evergreen S-tier: comps that did not flinch

None of these care that Cryo got a rework. If your account is built around one of them, 7.0 changed nothing about your clears, and that is a feature.

  • Neuvillette Vaporize / mono-Hydro. Still one of the highest and most forgiving single-target and AoE ceilings in the game. Furina, Kazuha, and a healer, or a mono-Hydro shell, and he melts Abyss bosses without a rotation you have to think about.
  • Arlecchino mono-Pyro. Rerunning in 7.0 Phase 1, and still a top-tier self-sufficient carry. Pair her with Kazuha, a shielder like Kazuha-plus-Zhongli, and an off-field buffer and she duels anything the Abyss puts in front of her.
  • Nahida Dendro cores (Hyperbloom / Aggravate / Bloom). The most flexible engine in the game since Sumeru. Nahida plus an Electro applicator plus a Hydro unit plus flex still clears everything and asks the least of your artifact quality.
  • Raiden National / Hyperbloom staples. The four-year-old comps that refuse to die. Xiangling, Bennett, Xingqiu, and a driver remain the value benchmark every account can assemble.

A-tier: strong, situational, or investment-hungry

These clear current endgame but ask for tighter play, better artifacts, or a specific enemy lineup:

  • Pyro Melt teams built on the new Stellar interactions plus a Cryo applicator, strong against single targets but fussier about application order.
  • Physical / Superconduct bruisers, which the Stellar rework lifted from "unplayable" to "viable in the right Abyss half," though still behind the reaction cores.
  • Older mono-element comps (mono-Cryo Freeze, mono-Geo) that clear on high investment but no longer set the pace.

The tier list at a glance

TierTeams
S: trivializes endgameNeuvillette Hydro, Nahida Dendro cores, Stellar-Conduct (Sandrone/Odette), Cryo Stellar (Odette + Shenhe)
A: strong, needs setupArlecchino mono-Pyro, Raiden National, Pyro Melt, F2P Stellar shell
B: clears on investmentmono-Cryo Freeze, Physical Superconduct, mono-Geo

How to pick your team for the current Abyss

Two rules cover most accounts. First, build the comp your account already half-owns before chasing a new one; a finished evergreen team out-clears a half-built meta team every reset. Second, match the mode. Spiral Abyss rewards burst and single-target, so mono-carry teams shine; Imaginarium Theater forces you to field a wide roster across elements, so depth on your bench matters more than any single S-tier comp. If you pulled Odette and want the unit-level detail, the Odette build guide covers her weapons and artifacts, and the 7.0 banner schedule has the pull verdicts for everyone else this patch.

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Published by

Jessy Roman

Published

August 26, 2026

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