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Genshin Stellar-Conduct: Cryo Plus Electro, Best Teams

Stellar-Conduct fires when Cryo and Electro hit the same enemy. It replaced Superconduct in 6.7, and since 7.0 Odette triggers it without Sandrone.

By Jessy Roman••
Genshin Stellar-Conduct: Cryo Plus Electro, Best Teams
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Stellar-Conduct fires when Cryo and Electro land on the same enemy. That is the entire trigger: no gauge to learn, no field-time trick. It arrived with Version 6.7 "Luna VIII" on July 1, 2026 as the upgraded replacement for Superconduct, and it is the first member of the Stellar Glimmer reaction family that Snezhnaya's Cryo rework is built on.

If you read this page before August, one thing in it is now wrong, so here it is first: Stellar-Conduct is no longer locked to Sandrone.

What Version 7.0 changed

The 6.7 version of this reaction was a Sandrone feature. You triggered it with any Cryo and Electro pair, but the damage that mattered came from her talents, so the honest advice was "skip it unless you pulled her."

Version 7.0 (August 12, 2026) broke that open. Odette, the 5-star Cryo sword that headlined Snezhnaya, carries a passive called Stellar Jubilee: Dance of Aurore: when any party member triggers Superconduct or Cryo Swirl, she converts it into Stellar-Conduct or Stellar Swirl, and raises that reaction's Base DMG by 0.7% per 100 points of her ATK, to a maximum of 14%.

Read the verb carefully, because it is the thing most write-ups get wrong. She converts, she does not trigger. Stellar-Conduct still needs an Electro applicator and Stellar-Swirl still needs an Anemo unit to swirl her Cryo. What she removes is the Sandrone requirement, not the second element. Put her in a team that was already running Cryo and Electro and the reaction upgrades itself.

The Snezhnaya Archon Quest adds a free route on top: the region's Statues of the Seven hand the Traveler Cryo, which lets a unit that costs nothing but quest time trigger the whole Stellar Glimmer family.

So the answer to "do I need Sandrone for this" is now no. You need a converter, and Odette is the one most accounts will actually own.

One number to treat with care: the 14% cap follows from 0.7% per 100 ATK at 2,000 ATK, which is the arithmetic the stated rate gives, but at least one guide prints 3,000 instead. The rate and the cap are consistent across sources; the ATK figure the cap lands at is NEEDS_REVIEW until the in-game passive text settles it. It is a ceiling on a support bonus either way, so it should not change a build.

The Stellar Glimmer family so far

ReactionElementsReplacesAddedEffect
Stellar-ConductCryo + ElectroSuperconduct6.7 (July 1, 2026)Upgraded Superconduct: a repeatable damage source instead of a resistance shred
Stellar-SwirlCryo + AnemoCryo Swirl7.0 (August 12, 2026)Summons a Stellar Vortex dealing Anemo and Cryo damage; repeat triggers raise the Vortex's level and the detonation that follows

Two members, and both are Cryo-anchored. That is the shape of the rework: Cryo stopped being the element you slot for a Freeze shell and became the element the reaction family is wired through. Our 7.0 Snezhnaya breakdown covers the regional side of it.

A caveat worth stating plainly: HoYoverse has published the trigger conditions, not the multipliers. Exact Stellar-Conduct and Stellar-Swirl damage scaling, and whether the family carries its own internal cooldown the way Swirl does, are still unconfirmed at the time of writing. Anyone quoting you a precise reaction multiplier is guessing.

The artifact set, with its actual numbers

This is the piece most Stellar-Conduct writeups leave vague, including our own Sandrone guide until today. The set is Disenchantment in Deep Shadow:

BonusEffect
2-pieceATK +18%
4-pieceSuperconduct Reaction DMG +80%. When the equipping character attacks opponents affected by Superconduct, that attack's CRIT Rate is increased by 16%

Read the 4-piece text carefully, because it explains why the set is so narrow: both halves are keyed to Superconduct, the reaction Stellar-Conduct upgrades. It is one of the most specialised sets in the game and close to dead weight on anyone who is not running the Cryo-Electro pairing. On a Stellar-Conduct carrier it is not a close contest.

Who fills which slot

Every Stellar-Conduct team is doing the same four jobs. Get the roles right and the names sort themselves out.

RoleJobGood fits
Cryo carrierOn-field driver, upgrades the reactionOdette (converts, buffs the party), Sandrone (highest personal ceiling), Wriothesley as a second body
Electro applicatorReliable off-field Electro to react withFischl, Raiden Shogun, Yae Miko
Amplifier or controlBuffs, grouping, resistance shredKazuha, Citlali, Sucrose
SustainHeals or shields so you stay on-fieldCitlali, Qiqi, Diona

The slot that decides whether the team works is the Electro applicator, because the reaction dies without a steady off-field source of the second element. Fischl is the free-to-play gold standard: Oz keeps Electro ticking on the target with almost no field time, which is exactly what an on-field Cryo carrier wants.

Three cores worth building

1. The one most accounts can field: Odette / Fischl / Citlali / Kazuha. Odette converts and buffs the family, Fischl supplies constant Electro, Citlali adds Cryo plus healing and a resistance shred that feeds the reaction, and Kazuha groups and amplifies. No Sandrone required, which is the whole point of the 7.0 change.

2. The highest ceiling: Sandrone / Raiden Shogun / Citlali / Kazuha. Sandrone is still the unit with the biggest personal Stellar-Conduct numbers, and Raiden trades a little Electro uptime for energy funding and a heavy Ultimate that smooths Sandrone's Charged Attack rotation. Her build lives in the Sandrone build guide.

3. The double-Cryo bruiser: Sandrone / Wriothesley / Fischl / sustain. Wriothesley is self-sufficient and does his own Cryo damage, so this leans on Fischl for Electro and treats Wriothesley as a second body keeping Cryo saturated while Sandrone drives.

If you are building Odette rather than Sandrone, note that her own kit splits between reaction damage and ordinary talent damage, so her stat spread is a genuine fork rather than a copied template. The Odette build guide works through both sides of it.

Is it worth farming for now?

Yes, with one condition: own a converter. With Odette, or Sandrone, Stellar-Conduct is a real damage archetype and Disenchantment in Deep Shadow is worth the resin. With neither, you are triggering a slightly better Superconduct, and the set's 80% bonus is multiplying a number that was never large. The free Cryo Traveler from Snezhnaya closes some of that gap and costs nothing but quest time, so it is the cheapest way to find out whether the archetype suits how you play.

Where the relevant units land against the rest of the roster is on our Genshin tier list, the current wish schedule is on the banners page, and active codes are worth grabbing before you spend.

Set bonuses and reaction mechanics verified October 2026 against Icy Veins, GenshinBuilds and KQM; Odette's Stellar Jubilee: Dance of Aurore passive wording and its 0.7%-per-100-ATK scaling are consistent across the current post-release guides rather than taken from a single one. Damage multipliers for the Stellar Glimmer family are not published and are not quoted here.

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Published by

Jessy Roman

Published

July 12, 2026

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