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Silk
Silk is Hornet's core resource in Silksong, built by attacking and spent to heal or cast Silk Skills.
Bind (Healing)
Bind is Silksong's healing action: spend Silk to restore three masks at once, even mid-air.
Combat
How Hornet fights in Silksong: a fast needle, sprint, harpoon, parry, and aggressive Silk-fueled play.
Crests
Crests in Silksong reshape Hornet's entire moveset and her Tool slot layout, replacing Hollow Knight's Nail Arts.
Tools
Tools are Silksong's equippable gadgets that replace Hollow Knight's charms, split into Red, Blue, and Yellow types.
Mask Shards & Silk Hearts
Health and Silk upgrades in Silksong: Mask Shards raise max health, Spool Fragments and Silk Hearts raise Silk.
Bellways & Benches
Fast travel and saving in Silksong: Bellway stations form the travel network, benches rest, save, and swap loadouts.
Rosaries & Currency
Silksong currency: Rosary beads are the main coin, Shell Shards fuel tools, and Craftmetal feeds crafting.
The Three Acts
Silksong's structure spans three Acts, carrying Hornet from Pharloom's depths up to the Citadel and beyond.
Hunter Crest
The Hunter Crest is Silksong's balanced default loadout, good for stalking and striking with a flexible tool layout.
Reaper Crest
The Reaper Crest gives Hornet heavy, wide-arcing slashes that reap extra Silk, rewarding aggressive crowd-clearing.
Wanderer Crest
The Wanderer Crest is a swift, nimble loadout with quick short strikes and a tool layout tilted toward utility.
Beast Crest
The Beast Crest turns Hornet savage: powerful slashes and a Bind that triggers a life-stealing fury instead of a heal.
Witch Crest
The Witch Crest gives Hornet sweeping whip-like swings and the ability to leech life through silk roots.
Architect Crest
The Architect Crest spins the needle like a screw and lets Hornet spend Silk to craft and deploy tools quickly.
Shaman Crest
The Shaman Crest casts the blade forward at range and empowers Hornet's Silk Skills with runes, a late-game caster loadout.
Silkspear
Silkspear hurls Hornet's needle forward as a piercing, silk-amplified projectile, often the first Silk Skill you find.
Cross Stitch
Cross Stitch binds silk around the needle to deflect an incoming attack and instantly counter it.
Pale Nails
Pale Nails spins out a flurry of homing talons that seek nearby enemies, a powerful late-game Silk Skill.
Bell Beast
The Bell Beast is an early Silksong boss in The Marrow that becomes an ally and unlocks the Bellway fast-travel network.
Moorwing
Moorwing is an Act 1 Silksong boss guarding the way to Bellhart, a fast flying foe you can pogo off of.
Skarrgard
Skarrgard is an ant gatekeeper mini-boss in Silksong that opens the path to Hunter's March.
Sister Splinter
Sister Splinter leads the Splinter Tribe in Shellwood, a Silksong boss who rains thorns and shrinks the arena.
Widow
Widow is the assassin who curses Bellhart in Silksong; defeating her frees the town and grants the Needolin.
Fourth Chorus
Fourth Chorus is an armored four-armed ant construct in Silksong's Far Fields, weak only at the head.
Lace
Lace is a recurring rival in Silksong, a graceful duelist first fought in the Deep Docks and again at The Cradle.
Last Judge
The Last Judge is the Act 1 finale boss of Silksong, the arbiter of the Grand Gate who opens the way to Act 2.
Phantom
The Phantom is a secret Silksong boss hidden in Bilewater's mist labyrinth, rewarding the Cross Stitch Silk Skill.
Groal the Great
Groal the Great is the boss atop Bilewater in Silksong Act 2, a bloated gatekeeper to Bilehaven.
Second Sentinel
The Second Sentinel is a cogwork automaton boss in Silksong's High Halls, guarding the Citadel's machinery.
Father of the Flame
Father of the Flame is an optional Silksong boss, a totem-god of the Burning Bugs that rewards the Wispfire Lantern.
The Unravelled
The Unravelled is an optional Silksong boss in the Whiteward, husks manifested in silk dregs that reward a Silk Heart.
First Sinner
The First Sinner is an optional Silksong boss in The Slab, an ancient Weaver condemned for apostasy who rewards Rune Rage.
Phacia
Phacia is a Silksong enemy disguised as a flower that releases a pollen cloud when threatened.
Memoria
Memoria is a Silksong enemy, a learned disciple of the Choir tending the Citadel's Memorium.
Skarrlid
Skarrlid is a small burrowing ant in Silksong, a weak forager related to the larger Skarr.
Escalion
Escalion is a fast winged warrior enemy in Silksong's Act 3 region of Verdania that fires pointed pinions.
Splinter
Splinter is an ambush predator in Silksong's Shellwood disguised as a stick until you approach.
Choristor
Choristor is a combat-trained Choir disciple in Silksong wielding a pin weapon and silk spool.
Silk Snipper
Silk Snipper is a scissor-wielding worker enemy in Silksong's Greymoor that spools fallen silk.
Grom
Grom is a burrowing worm enemy in Silksong's Wormways, endlessly digging through bone and rock.
Tool Pouch
The Tool Pouch in Silksong holds your Tools and Shell Shards and can be upgraded up to four times.
Crafting Kit
The Crafting Kit in Silksong crafts stronger Tools and can be upgraded up to four times to raise tool damage.
Tacks
Tacks are a Red offensive Tool in Silksong: scattered ground pins that pierce enemies who step on them.
Silkshot
The Silkshot is an ancient Weaver ranged Tool in Silksong that fires projectiles from shell canisters and silk.
Ruined Tool
The Ruined Tool in Silksong is a damaged weapon you must repair into a working Silkshot variant.
Mask Shard
Mask Shards raise Hornet's maximum health in Silksong: four shards add one mask, with twenty in the game.
Shell Shard
Shell Shards are Silksong's crafting and tool-fuel resource, dropped by most enemies and deposits.
Silk and Soul
Silk and Soul is the secret wish chain in Silksong that gates Act 3, building a trap to hold Grand Mother Silk.
The Old Hearts
The Old Hearts is Silksong's Act 3 questline to collect three Hearts across Pharloom, rewarding the Everbloom.
Heart of the Woods
Heart of the Woods is a Silksong quest to claim the Pollen Heart from Nyleth beneath the Grand Gate.
Heart of the Wild
Heart of the Wild is a Silksong quest to claim the Hunter's Heart by defeating Skarrsinger Karmelita in Far Fields.
Return to Pharloom
Return to Pharloom is a main Act 3 objective in Silksong: escape the Abyss and climb back to the surface.
Passing of the Age
Passing of the Age is a Silksong Witness wish to find Mister Mushroom in seven locations using a tablet riddle.
Rite of Rebirth
Rite of Rebirth is a Silksong Wayfarer wish from Greyroot in Shellwood, ending with a ritual in the Chapel of the Witch.
The Caretaker
The Caretaker is a Silksong NPC who shelters refugee bugs in Songclave and gives the Act 3-gating Silk and Soul wish.
Flick the Fixer
Flick the Fixer is a Silksong builder in Bonebottom who constructs the Wishwell board; despite the name, he does not repair tools.
Eva
Eva is the last of the Weavers in Silksong, found at Weavenest Atla, who upgrades the Hunter Crest and grants the Sylphsong art.
Sherma
Sherma is a pilgrim helper in Silksong who opens gates by singing with Hornet and becomes the new Caretaker in Act 3.
Shakra
Shakra is Silksong's map merchant, selling maps, Quill, Compass, and Pins; she can also be dueled as an optional boss.
Pebb
Pebb runs the main shop in Silksong's Bonebottom, selling a Mask Shard, Craftmetal, a Simple Key, and more.
Pharloom
Pharloom is the kingdom Hornet explores in Silksong, a vast interconnected world she climbs from depths to Citadel.
Moss Grotto
Moss Grotto is Silksong's bottommost starting area, an overgrown network of caves where Hornet's climb begins.
Bonebottom
Bonebottom is the first hub town in Silksong, a settlement of tents and bone with merchants and a Bellway.
Deep Docks
Deep Docks is an industrial, lava-filled Silksong region with armored foes and the first fight against Lace.
Far Fields
Far Fields is a Silksong Act 1 region east of the Deep Docks, home to the Drifter's Cloak glide and tough bosses.
Songclave
Songclave is a hidden town within Silksong's Citadel, revealed by ringing a bell and home to the Caretaker.
Underworks
The Underworks is a lava-filled industrial Silksong region beneath the Choral Chambers, home to the Twelfth Architect.
Bellhart & Bellhome
Bellhart is a central Silksong town cursed by the Widow; freeing it unlocks Bellhome, Hornet's decorable personal house.