Every other attribute in Zenless Zone Zero tells you what damage you are about to deal. Fire burns, Ice freezes, Electric shocks. Lumiflux does not, and that is not a gap in the documentation: the attribute genuinely has no damage type of its own. It takes one from the Agent standing after it in your squad.
That single rule is why Lumiflux confuses people, and why the squad order screen is doing more work on a Lumiflux team than on any other team in the game.
The slot to the right decides your damage
When a Lumiflux Agent enters the field, they undergo Attribute Flux and adopt the base attribute of the next Agent in the squad order. From that point their Lumiflux damage is treated as that attribute's damage, which means it counts toward that attribute's weakness checks and that attribute's Anomaly.
Remielle Dan is currently the only Agent this applies to, so in practice the table below is a Remielle table. Slot her second and the third Agent decides her output; slot her first and the second Agent decides it.
| Agent placed after her | Remielle deals | Useful against |
|---|---|---|
| Velina Airgid, Piper Wheel | Wind | Wind-weak enemies, Wind Anomaly stacking |
| Hoshimi Miyabi, Ellen Joe, Von Lycaon, Soukaku | Ice | Freeze and Shatter teams |
| Burnice White, Evelyn Chevalier, Lighter, Koleda Belobog | Fire | Burn uptime, Fire-weak Shiyu halves |
| Tsukishiro Yanagi, Qingyi, Trigger, Grace Howard | Electric | Shock teams and the Electric Disorder loop |
| Zhu Yuan, Vivian Banshee, Astra Yao, Nicole Demara | Ether | Corruption, and enemies with no elemental hole |
| Jane Doe, Caesar King, Pulchra Fellini | Physical | Assault builds, Stun-heavy comps |
The practical upshot: you do not rebuild Remielle to fight a different enemy, you reorder the squad. Her discs, her W-Engine and her stat spread stay where they are. Swapping the Agent behind her is the whole adjustment, and it costs nothing.
One case I have not been able to confirm is what happens when the Lumiflux Agent occupies the last squad slot, with nobody after them. Game8 and Icy Veins both describe the rule as "the Agent to the right" without saying whether it wraps to the first slot or simply does not flux. Treat that as unconfirmed; it is also close to irrelevant in practice, because Remielle wants to be entering and leaving the field on short rotations rather than anchoring the back of the order.
Refringe is the payoff, and the stack count is muddier than it looks
Lumiflux attacks apply Lumiflux Buildup to an enemy, capped at four stacks per target. That buildup does not detonate on its own. It waits for a teammate to inflict an Attribute Anomaly, and then converts into Refringe, which fires an extra instance of damage in whatever attribute the Flux landed on, scaled off the Lumiflux Agent's own stats rather than the teammate's.
That last detail is the one that matters for gearing, and it is why Remielle's build stacks Anomaly Proficiency rather than following her carry's stat sheet. Her buffs help the team; her Refringe damage is hers.
Here is where I will be straight with you about a disagreement in the sources. On the number of stacks Refringe actually consumes, Game8's own coverage reads both ways: one passage describes the four stacks being consumed to trigger Refringe, another says a single stack is consumed each time an Anomaly is inflicted. Those are meaningfully different, because one makes Refringe a burst you set up and the other makes it a recurring tick. I have not found an official HoYoverse statement that settles it, and I am not going to pick the reading that makes a tidier sentence. Unconfirmed, flagged for review. What is not in dispute: buildup caps at four, Refringe needs a teammate's Anomaly to go off, and the damage uses the Lumiflux Agent's stats.
Luminize, the Anomaly only a Lumiflux Agent can inflict
Because Lumiflux borrows its attribute, it cannot produce an Attribute Anomaly the way Fire produces Burn or Electric produces Shock. Luminize is the workaround: a second Lumiflux Anomaly that only the Lumiflux Agent can apply, and only through specific skills in her kit rather than through ordinary buildup. When it triggers, it behaves like Refringe does, dealing an additional instance of damage in the fluxed attribute off the Lumiflux Agent's stats.
So a Lumiflux Agent has two damage events nobody else on the team can produce, and both of them change colour depending on who you put behind her.
What this actually changes about team building
Three things follow from the rules above, and they are worth stating plainly because they invert habits from every other attribute:
- Team order is a damage decision, not a cosmetic one. On any other squad the order affects rotation flow. Here it selects your damage type.
- Remielle wants a teammate who inflicts Anomalies often, because Refringe is gated behind somebody else's Anomaly. Pairing her with a second Anomaly Agent is not a nice-to-have, it is the engine.
- You gear her once. The flexibility lives in the squad screen, not in a second set of discs.
Our Anomaly system guide covers buildup, Proficiency and Disorder in general, and the current best-teams tier list shows where the Remielle cores land against the Version 3.2 roster.
Version 3.1, for the record
This page originally ran on July 3, 2026 as a pre-release leak roundup, and it got the headline wrong in a way worth correcting out loud rather than quietly deleting: it credited Lumiflux to Velina, and it described her as a Lumiflux hyper-carry. She is neither. Velina Airgid is ZZZ's first Wind Anomaly Agent, she is an off-field enabler rather than a carry, and she released in Version 3.0 on June 17, 2026, not 3.1.
Lumiflux debuted in Version 3.1 with Remielle Dan, announced as part of the game's second-anniversary update. The version ran July 29 to September 8, 2026:
| Phase | Window | Debut | Rerun |
|---|---|---|---|
| Phase 1 | July 29 to August 19 | Remielle Dan, first Lumiflux Agent | Aria |
| Phase 2 | August 19 to September 8 | Sigrid de L'Azur, Ice Attack | Remielle continued |
Both debut channels are closed. Version 3.2 "Their Secret Histories" is live, and the banner schedule has the current rotation with pull verdicts.
The old page also described Sigrid as a rhythm-timing carry. Her live kit is not that either: her Core Passive hands her up to 66% CRIT Rate on its own, which is the reason her disc-4 main stat goes CRIT DMG instead of CRIT Rate. That arithmetic is laid out in the Sigrid build guide.
Sources: HoYoverse's 2nd Anniversary announcement for the Lumiflux debut and Remielle's Attribute Flux; Game8's Lumiflux, Refringe and Luminize explainer and Icy Veins' Lumiflux page for buildup and reaction mechanics; Game8's 3.1 banner guide for the phase windows. Stack consumption on Refringe and the last-slot Flux rule are flagged above as unconfirmed.



