Enigma
Enigma is a 6-Star Intellect-Afflatus, Reality-damage Arcanist in Reverse: 1999. Afflatus matchups, role (| birthday = October 16), and build basics.

- Rarity
- 6-Star
- Afflatus
- Intellect
- Damage Type
- Reality
- Role
- | birthday = October 16
Short answer: Enigma is a 6-Star, Intellect-Afflatus Arcanist who deals Reality damage and works as a | birthday = October 16 unit. Like every Arcanist, Enigma hits harder when you respect the Afflatus wheel, so field Enigma where the Intellect advantage actually lands.
Afflatus and Matchups
Enigma uses the Intellect Afflatus. That means Enigma has the advantage against Star units and is at a disadvantage into Spirit units. The two element triangles never cross, so plan a small bench around them rather than forcing one team into every stage. The full breakdown lives on the Afflatus system page.
Role and Damage
Enigma deals Reality damage and is built for | birthday = October 16 duties. Reality and Mental are the game's two damage types, and matching your carry's damage type to an enemy's weaker defense is a quiet but real power gain. Pair Enigma with teammates that cover the roles Enigma does not.
Building Enigma
Invest in one carry at a time and gear Enigma with the best-fitting Psychube you have before spreading materials thin. As a 6-Star Arcanist, Enigma is summoned from the gacha, so read the pity system before you spend: a 6-star is guaranteed by 70 pulls and the featured Arcanist is guaranteed within two 6-stars. New to the game? Start with the beginner guide.
Related Articles
How the Reverse: 1999 Afflatus element wheel works: the six types, the two rock-paper-scissors triangles, and how type advantage changes damage.
How the Reverse: 1999 gacha pity works: hard pity at 70, soft pity from 60, and the featured 6-star guarantee rule.
A new-player guide to Reverse: 1999: what to prioritize early, how to build a team around Afflatus and Psychubes, and how to spend pulls wisely.
Keep exploring Reverse: 1999
Reverse: 1999 guides
- Reverse: 1999 Card System Guide: Ranking Up, Merging, and Reading a Round
- Reverse: 1999 Reality vs Mental Damage: The Split That Decides Fights
- Reverse: 1999 Currency and Farming Guide: Clear Drops, Sharpodonty, Dust, and What to Spend Them On
- Reverse: 1999 Investment Guide: Insight, Resonance, and Portray Without Wasting Materials
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