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Reverse: 1999 Mane's Bulletin Guide: How to Win the Damage Race

Mane's Bulletin is Reverse: 1999's raid mode: one boss, a stack of health bars, a turn limit, and a single question, how much damage can you cram into the clock. This guide explains how scoring works, why it rewards a different team than Limbo, how the Endless ranks pay out, and the build habits that push your score up a full grade.

By Jessy Roman
Reverse: 1999 Mane's Bulletin Guide: How to Win the Damage Race
Table of Contents

Mane's Bulletin asks one question and refuses to accept any other answer: inside a fixed number of turns, how much damage can you deal to a boss that will not die? There is no clever survival puzzle here, no roguelike buffs to draft, no afflatus wheel to outsmart across three floors. There is a single Investigation Target with a stack of health bars, a turn counter ticking down, and a damage total that becomes your score. Everything you do in this mode serves that number.

That makes it the cleanest skill check in Reverse: 1999, and the one that most rewards a purpose-built team. If Limbo is the mode that tests whether your account is broad enough to solve a rotating puzzle, Mane's Bulletin tests whether one of your teams is sharp enough to post a huge number in a hurry. They want different rosters, and pretending they want the same one is why a lot of players stall a full rank below where their box should sit.

What Mane's Bulletin actually is

It is a raid. You take four Arcanists against a single boss, sometimes called an Investigation Target, that has multiple health bars rather than one. As you chew through each bar the boss usually gets meaner, layering on new mechanics or damage checks, so a run is a slow climb into deeper water rather than a flat gauntlet. You are not trying to survive an infinite boss. You are trying to strip as many bars as possible before your turn limit, currently around thirty turns, runs out.

Each update rotates in a small set of bosses, typically three, each with their own difficulty ladder. Clear every difficulty of a boss and you unlock its Endless mode, where the health is effectively bottomless and the point is no longer to finish it but to see how far your damage carries you before the clock stops. Your total damage on that run gets stamped with a rank, climbing from C at the shallow end up to SSS at the top, and the rank is the badge the whole mode is built around.

How scoring really works

Your score is total damage dealt across the run, so the mode rewards three things in order:

  1. Raw burst per turn. A team that deals more damage every round obviously scores higher. This is the headline, and it is why Mane's Bulletin is a carry-and-amplifier mode, not a control mode.
  2. Ramp speed. You have a hard turn ceiling, so a team that spends six turns setting up before it hits its stride is throwing away a fifth of its runway. The fastest-scoring teams are already dealing real damage by turn two or three.
  3. Uptime on your win condition. Whatever your damage engine is, keeping it running, be it a status stack, a summon, or a buff window, matters more than any single big hit. Dropped uptime is the quiet killer of a good score.

Notice what is not on that list: durability beyond "do not die." A tanky team that comfortably outlives the timer but deals middling damage is a low score with a safety net you did not need. Trade that safety for output the moment you can reliably reach the turn limit alive.

Why the team looks different from your Limbo board

Limbo hands you buffs and rewards flexibility, so your Limbo answer is often a well-rounded four that respects the afflatus wheel and the drafted bonuses. Mane's Bulletin strips all of that away and leaves a pure DPS check, which pushes your team toward a specific shape:

  • One committed carry you funnel everything into, built for a single boss rather than for coverage.
  • A dedicated amplifier whose entire job is multiplying that carry: think a premium buffer or an Arcanist who scales the team's output the way Semmelweis-style HP manipulation or a hard damage buffer does.
  • A sustain slot that pulls its weight, ideally a healer who also buffs or debuffs rather than a pure medic, so no seat is dead weight in a mode that punishes dead weight harder than any other.
  • A fourth flex tuned to the specific boss: an extra debuffer, a second sub-carry, or more Moxie generation so your Ultimate comes online sooner.

If you own a strong Reality core or a Mental mono-burst team from the current team tier list, that is your Mane's Bulletin skeleton. You are just swapping the flex seat and your Psychubes toward pure damage instead of survival.

Climbing the Endless ranks: the practical checklist

The jump from a comfortable clear to a higher Endless rank almost never comes from a new unit. It comes from squeezing the run you already have. Work these in order:

PriorityWhat it buys you
Match the boss's weaknessPoint your carry's afflatus into the boss's disadvantage before anything else. Free damage, no resources spent.
Fix your opening rotationRehearse the first three turns until your carry is amplified and firing by turn two, not turn five.
Tune Psychubes for damageSwap survival Psychubes for damage or crit ones now that you know you survive the timer.
Raise Resonance on the carry and amplifierResonance and Portray investment on the two units that actually score beats spreading it across the box.
Cut the setup taxEvery buff you can pre-load or every turn you can shave off ramp is damage added to the back half of the run.

The single biggest score jump for most players is the opening-rotation one. A team that reaches full power a turn or two earlier does not just gain those turns, it gains them at your highest damage output, which is where the boss's scaling health makes each point count most.

Rewards and how often to bother

Clearing damage thresholds and posting Endless ranks pays out Mane's Trust, the mode's currency, which you spend in its store on upgrade materials and other resources, alongside the flat rewards for hitting each damage interval. It is a periodic refresh tied to the version cycle rather than a daily, so the correct cadence is simple: clear it thoroughly once each rotation, push Endless as high as your current investment allows, and bank the materials and currency rather than grinding it like a stamina sink. There is no reward for re-clearing a rank you have already banked, so once you plateau for the cycle, walk away and spend the runway elsewhere.

Treat Mane's Bulletin as the mode that tells you the truth about your best team. Limbo rewards how wide you have built; this rewards how deep. Point your sharpest carry at the boss's weakness, get it firing a turn earlier than feels natural, and let the damage race come to you.

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Published by

Jessy Roman

Published

August 31, 2026

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