Masked Stranger
The Masked Stranger has 1,875 health, takes +10% from Fresh and resists Spicy, and her fight turns into a wolf spider at 30%.

- Type
- Story boss (final)
- Tier
- 3
- Health
- 1,875
- Weakness
- Fresh (+10%)
- Resists
- Spicy -25%, Venom -50%
- Stun threshold
- 90, on a 20 second cooldown
- Location
- Network Center, top floor
The Masked Stranger is the main antagonist and the final story boss of Grounded 2's current content, an enigmatic teenage figure who commands an army of O.R.C. creatures. She has been testing the teens throughout the opening act, with the apparent goal of turning one of them to her side against Ominent, but you do not fight her until the top floor of the Network Center, at the end of the Networking quest. The fight runs in phases, and the third is the one to prepare for: at 30% health she withdraws to the balcony and sends in Bandit, her own buffed O.R.C. Wolf Spider. Bandit deals more damage than a wild wolf spider but has the same health, and is badly weak to Spicy, so bring a Spicy weapon rather than your biggest raw-damage one. Killing Bandit ends the fight, after which she slips away rather than falling for good.
Her numbers, and why the final fight is not the hard one
| Stat | Value |
|---|---|
| Tier | 3 |
| Health | 1,875 |
| Stun threshold | 90, on a 20 second cooldown |
| Elemental weakness | Fresh, +10% damage |
| Elemental resistance | Spicy, -25% damage |
| Buildup damage resistance | Venom, -50% |
| Buildup resistance | Sizzle -25%, or Woozy -90% |
| Phase 2 | 40% health |
| Phase 3 | 30% health |
1,875 health makes her lighter than the boss one floor below her. General Berserker, on Level 03, has 1,950 and is a tier lower. Four of the seven optional bosses outweigh her too, and Skritch has nearly five times her health. If the end of the story felt easy, that is the arithmetic, not you.
Her resistance profile is the thing that makes the fight read oddly, because the weapon you want for her is the wrong weapon for Bandit, and the wrong weapon for her is the right one for Bandit. She takes +10% from Fresh and gives back 25% of Spicy. Bandit, an O.R.C. Wolf Spider, carries the wild version's 1,500 health and its +50% Spicy weakness while resisting Fresh at -50%. So the final encounter asks for two weapons: Fresh for the first two phases, Spicy for the third. A single Spicy weapon still clears it, because the 25% she shaves off is small next to the 50% bonus it earns against Bandit, which is why the standard advice is to bring Spicy and accept the penalty. Bringing only Fresh is the version that goes wrong.
Phase 2 at 40% health is where she drinks a Liquid Rage and heals to full, and she is immune to damage through that animation, so hold your stun rather than spending it into an invulnerable window.
Health, resistances and the stun values were read off the Grounded Wiki's Masked Stranger page on 2026-10-27; Bandit's figures come from the same wiki's Wolf Spider page, Grounded 2 section. The 40% and 30% phase thresholds are from that page's article text rather than its infobox. See the full boss list for where the others are, and damage types for what Fresh and Spicy actually do.
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