If you still grind old Simulated Universe worlds for planar ornaments, you are doing it the slow way. Divergent Universe is where ornament farming lives now, and once you understand its one new idea, the Equation system, it is faster, more forgiving, and genuinely more fun than the mode it grew out of.
Think of Divergent Universe as Simulated Universe with the friction filed off. Same Blessings, same Paths, same roguelike shape of picking rooms and stacking buffs. What changed is how those Blessings combine, and when you are allowed to fix your mistakes.
The core idea: Blessings build into Equations
In Simulated Universe you commit to one Path and collect Blessings for it. Divergent Universe keeps Blessings but adds a layer on top called Equations.
An Equation is a powerful passive that only switches on once you own a required set of Blessings from specific Paths. Picture it as a recipe:
- Each Equation lists what it needs, for example a number of Destruction Blessings plus a couple from Abundance.
- Collect enough qualifying Blessings and the Equation activates, handing you an effect far stronger than any single Blessing.
- Higher star-level Equations (1 to 3 stars) demand more prerequisite Blessings but pay off harder.
This flips your decision-making. In SU you ask "which Blessing is best right now." In DU you ask "which Blessing gets me closer to activating my Equation." Sometimes the correct pick is a Blessing that does nothing for your team on its own, purely because it completes the recipe. Chasing the Equation, not the shiniest individual buff, is the whole skill of the mode.
The Workbench of Creation changes how you play
The second big change is quieter but arguably matters more. In Simulated Universe you could only reforge a Blessing right before the final boss. Divergent Universe gives you the Workbench of Creation, and it shows up repeatedly during a run.
At any Workbench you can:
- Upgrade a Blessing to a higher tier.
- Swap a Blessing you regret for a different one.
- Switch which Equation you are building toward.
The practical effect is that a bad early room no longer sinks the whole run. You can course-correct mid-run, pivot your Equation when better Blessings appear, and stop hoarding anxiety over a single pick. It makes DU dramatically more beginner-friendly than SU ever was, because the mode lets you learn by fixing rather than by restarting.
Ordinary Extrapolation and the difficulty ladder
The permanent, always-available version of the mode is Ordinary Extrapolation. It runs on a difficulty ladder, and the difficulties keep climbing well past where Simulated Universe topped out, up through Difficulty V and beyond.
Higher difficulties scale enemy toughness and add modifiers, but they also raise the ceiling on rewards and, crucially, on how efficiently you can farm. The goal for most accounts is to reach the highest difficulty you can clear comfortably, then park there and farm, because clear speed matters more than pushing one difficulty higher for a marginal gain.
A short version of what actually beats Difficulty V:
- Commit to one Equation early and let your Blessing picks serve it. A half-built Equation is worse than a fully built weaker one.
- Do not neglect sustain. A Preservation or Abundance line keeps you alive long enough for the Equation to come online.
- Use every Workbench. Skipping upgrades to save time is the most common reason a strong-looking run falls apart on the last boss.
- Match Paths to your team. Break, follow-up, and damage-over-time teams each have Equations that reward their playstyle, so read the available Equations before you lock a Path.
Why you actually run it: Ornament Extraction
Here is the payoff that makes Divergent Universe part of your weekly routine rather than a one-time story clear. Clearing the mode feeds into Ornament Extraction, the streamlined way to farm Planar Ornaments in bulk without replaying a full run for every attempt.
Instead of the old grind of clearing an entire Simulated Universe world per set of ornaments, Ornament Extraction lets you trade the mode's currency for planar ornament sets directly, in far less time. Combined with the weekly Divergent Universe point rewards, that turns DU into the efficient half of your relic economy: Cavern Relics come from your farming route, and planar ornaments come from here.
It costs Trailblaze Power to extract, so it competes with the rest of your energy budget. Weigh it against relic farming the same way you weigh any energy sink.
A weekly cadence that works
- Clear your weekly Divergent Universe points at the highest difficulty you can handle, once per reset, for the guaranteed rewards.
- Extract ornaments for whichever set a current build needs, spending Trailblaze Power when you would otherwise overflow it.
- Re-check your Equations whenever you add a new carry, since the best Equation for a break team is not the best one for a follow-up team.
If you are coming from the old mode, our Simulated Universe guide still covers the shared Blessing and Path fundamentals, and once your ornaments are farmed, the relics and light cones guide and substat priority breakdown decide which pieces are worth keeping. For where those maxed characters go next, the endgame guide and HSR tier list point the way.
Divergent Universe rewards understanding one system deeply rather than memorizing dozens of Blessings. Learn to read Equations, use every Workbench, and the mode stops being a chore and starts being the most efficient farm on your account.



