Enshrouded Server Settings & Configuration
Complete reference for Enshrouded dedicated server configuration. Covers all settings in enshrouded_server.json, difficulty options, performance tuning, and admin commands.
Configuration File
Enshrouded's server settings are stored in enshrouded_server.json. On HostedGG, you can edit most settings from the Startup tab in your control panel without touching files directly.
For advanced configuration, use the File Manager to edit enshrouded_server.json directly.
Core Server Settings
These settings are available in the Startup tab:
| Setting | Default | Description |
|---|---|---|
name | "Enshrouded Server" | Server name shown in browser |
password | "" | Empty = public server |
maxPlayers | 16 | Maximum players (1-16) |
gamePort | 15636 | Game connection port |
queryPort | 15637 | Steam query port |
ip | "0.0.0.0" | Bind IP (leave default) |
Example Configuration
{
"name": "My Enshrouded Server",
"password": "secret123",
"maxPlayers": 16,
"gamePort": 15636,
"queryPort": 15637,
"ip": "0.0.0.0"
}Difficulty & Gameplay Settings
Enshrouded supports server-side difficulty configuration. These affect all players:
Combat Settings
| Setting | Default | Range | Description |
|---|---|---|---|
enemyDamageMultiplier | 1.0 | 0.25-3.0 | Damage enemies deal to players |
playerDamageMultiplier | 1.0 | 0.25-3.0 | Damage players deal to enemies |
enemyHealthMultiplier | 1.0 | 0.25-3.0 | Enemy health scaling |
shroudTimerMultiplier | 1.0 | 0.5-3.0 | Shroud timer length modifier |
Resource Settings
| Setting | Default | Range | Description |
|---|---|---|---|
resourceDropMultiplier | 1.0 | 0.5-5.0 | Resources from gathering |
miningDamageMultiplier | 1.0 | 0.5-3.0 | Terrain removal speed |
woodcuttingMultiplier | 1.0 | 0.5-3.0 | Tree chopping speed |
Player Settings
| Setting | Default | Range | Description |
|---|---|---|---|
staminaDrainMultiplier | 1.0 | 0.25-3.0 | Stamina usage rate |
hungerDrainMultiplier | 1.0 | 0.25-3.0 | Hunger depletion rate |
deathPenalty | "normal" | none/light/normal/hard | What happens when you die |
Death Penalty Options
| Mode | Effect |
|---|---|
none | No penalty. Keep all items on death. |
light | Lose some carried resources, keep equipped gear. |
normal | Drop all items at tombstone. Must retrieve. |
hard | Drop all items. Tombstone despawns after 10 minutes. |
Preset Configurations
Casual (Relaxed Exploration)
Best for groups focused on building and exploration:
{
"enemyDamageMultiplier": 0.5,
"playerDamageMultiplier": 1.5,
"enemyHealthMultiplier": 0.75,
"resourceDropMultiplier": 2.0,
"shroudTimerMultiplier": 1.5,
"staminaDrainMultiplier": 0.5,
"hungerDrainMultiplier": 0.5,
"deathPenalty": "light"
}Standard (Balanced)
The intended experience:
{
"enemyDamageMultiplier": 1.0,
"playerDamageMultiplier": 1.0,
"enemyHealthMultiplier": 1.0,
"resourceDropMultiplier": 1.0,
"shroudTimerMultiplier": 1.0,
"staminaDrainMultiplier": 1.0,
"hungerDrainMultiplier": 1.0,
"deathPenalty": "normal"
}Hardcore (Maximum Challenge)
For experienced groups wanting a tough survival experience:
{
"enemyDamageMultiplier": 2.0,
"playerDamageMultiplier": 0.75,
"enemyHealthMultiplier": 2.0,
"resourceDropMultiplier": 0.5,
"shroudTimerMultiplier": 0.75,
"staminaDrainMultiplier": 1.5,
"hungerDrainMultiplier": 1.5,
"deathPenalty": "hard"
}Builder's Paradise (Creative Focus)
For groups focused on building:
{
"enemyDamageMultiplier": 0.25,
"playerDamageMultiplier": 3.0,
"resourceDropMultiplier": 3.0,
"miningDamageMultiplier": 2.0,
"woodcuttingMultiplier": 2.0,
"staminaDrainMultiplier": 0.25,
"hungerDrainMultiplier": 0.25,
"deathPenalty": "none"
}Performance Tuning
Server View Distance
Enshrouded's server handles entity loading for all connected players. Key considerations:
- More players = more RAM: Each player loads a chunk of the world around them
- Building density matters: Areas with many player structures use more memory
- Shroud zones are heavier: More entities spawn inside the Shroud
RAM Recommendations by Usage
| Usage Pattern | Recommended RAM | Plan |
|---|---|---|
| 1-4 players, casual | 12 GB | Starter |
| 6-10 players, mixed | 16 GB | Standard |
| 10-16 players, heavy building | 24 GB | Performance |
| 16 players, multiple Shroud groups | 24 GB | Performance |
Scheduled Restarts
Like many survival games, Enshrouded benefits from periodic restarts to:
- Clear accumulated memory
- Ensure world save integrity
- Apply any pending updates
Set up scheduled restarts from the Schedule tab in your control panel. We recommend:
- Every 6 hours for 16-player servers
- Every 12 hours for smaller groups
- Daily for 1-4 player servers
Admin Commands
Enshrouded's admin commands are limited compared to some games. Available commands via the server console:
| Command | Description |
|---|---|
save | Force save the world |
kick [player] | Kick a player |
ban [player] | Ban a player |
unban [player] | Remove a ban |
Admin access is configured through the server settings. On HostedGG, you have full console access through the control panel.
Ports Reference
| Port | Protocol | Default | Purpose |
|---|---|---|---|
| Game Port | UDP | 15636 | Player connections |
| Query Port | UDP | 15637 | Steam server browser |
Both ports are auto-configured on HostedGG. You don't need to set up port forwarding.
Updating Settings
After changing any settings:
- Save the configuration file (if editing directly)
- Restart the server from the control panel
- Changes take effect on the next server boot
- Settings changes do not affect existing world data
Important: Always create a backup before making major configuration changes, especially difficulty settings that affect gameplay balance.
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