Keep Rogue, Brute, or Warrior at 100% and you have covered the fights that matter. Rogue stacks crit chance and crit damage, which multiplies whatever weapon and spell school you already run. Brute leeches health back on every primary attack, which is why it carries solo play and long V Blood duels. Warrior is the flat-damage pick with a parry chance attached. Scholar is the one exception worth a cell of its own: if your damage comes out of spells rather than swings, nothing else competes.
Everything below that is situational. Worker pays up to 30% more resources per swing and does nothing for you in a fight. Creature is travel blood. Mutant and Draculin are late-game curiosities you cannot farm on demand, and Corrupted exists mostly to let you survive the Oakveil corruption that would otherwise eat you.
There are ten blood types in the game as of patch 1.1, nine of which grant bonuses. The tenth, Frail, is the empty state you get for panic-feeding on the wrong thing.
Quality is the whole game
A blood type is a menu. Quality decides how much of that menu you are allowed to order.
The five tiers
| Blood quality | Tiers unlocked |
|---|---|
| 1 to 29% | I |
| 30 to 59% | I, II |
| 60 to 89% | I, II, III |
| 90 to 99% | I, II, III, IV |
| 100% | I, II, III, IV, V |
Tier V is not a sixth bonus. It is a multiplier that scales everything the type already gave you, which is why 100% blood feels like a different stat line rather than a slightly better one. The size of that multiplier is 30% for Creature, Worker, Rogue, Brute, and Mutant, and 25% for Draculin. Sources disagree on whether Warrior and Scholar sit at 25% or 30%, so treat those two as unconfirmed until Stunlock publishes the numbers.
So a 55% Warrior is not "a bit worse" than a 100% Warrior. It is two bonuses against five, with the five amplified. This is the single most common reason a player feels weak for their gear level.
Why your pool keeps emptying
Your blood meter drains slowly on its own, faster when you spend it on abilities, and refills by feeding. The part that catches people out: feeding on a different type replaces what you are carrying. There is no partial mix, no averaging, no warning prompt.
That makes every bite a decision. A 100% Scholar you spent twenty minutes hunting is gone the moment you panic-bite a deer at low health. Use Blood Mend or a potion instead.
All Blood Types Explained
Frail Blood
Found In: Rats and the weakest vermin, and it is also what you are left holding after any feed that carries no type
Bonuses: None
Quality: Effectively nil
Frail is less a blood type than the absence of one. No tiers, no bonuses, nothing to scale. It restores your pool and that is the entire pitch.
When to Use: Never on purpose. If you are reaching for Frail you wanted a healing potion.
Creature Blood
Found In: Larger animals (wolves, bears, moose)
Effect Focus: Movement speed, damage reduction, sun resistance
| Tier | Bonus |
|---|---|
| 1 | +3-15% Movement Speed |
| 2 | +10-25% Sun Resistance |
| 3 | +10-20% Damage Reduction |
| 4 | +100-150% Health Regeneration |
| 5 | Boost all above effects by 30% |
Best For:
- Exploration and travel
- Gathering runs (covers more ground)
- Sun exposure situations
- Newer players learning the game
Where to Farm: Bears in Farbane Woods, Alpha Wolf Den area. Look for 2-star variants.
Warrior Blood
Found In: Soldiers, Militia, Guards, Knights
Effect Focus: Physical damage, defense, cooldown reduction
| Tier | Bonus |
|---|---|
| 1 | +10-20% Physical Power |
| 2 | +8-25% Cooldown Reduction |
| 3 | +7.5-15% Damage Reduction |
| 4 | +15% Chance to parry, reducing damage by 50% |
| 5 | Boost all above effects (25% or 30%, see note above) |
Best For:
- Melee combat
- Boss fights
- PvP encounters
- Any sustained fighting
Where to Farm:
- Militia Camps in Dunley Farmlands
- Bastion of Dunley guards
- Road patrols (look for soldiers)
Why It's S-Tier: The combination of damage, cooldowns, and damage reduction makes you a combat monster. 100% Warrior is ideal for boss hunting.
Rogue Blood
Found In: Bandits, Thieves, Assassins
Effect Focus: Critical strikes, speed, travel abilities
| Tier | Bonus |
|---|---|
| 1 | +10-20% Crit Chance |
| 2 | +8-15% Movement Speed |
| 3 | +12-25% Reduced Travel Cooldown |
| 4 | +50% Crit Damage |
| 5 | Boost all above effects by 30% |
Best For:
- Burst damage builds
- Travel and exploration
- PvP ambushes
- Speed farming
Where to Farm:
- Bandit camps in Farbane Woods
- Brigand camps in Dunley
- Rogue-type enemies in higher areas
Crit Build: With Rogue blood and crit-focused gear, you can deal massive burst damage. Great for taking down bosses quickly.
Scholar Blood
Found In: Priests, Mages, Scholars
Effect Focus: Spell power, cooldowns, life steal
| Tier | Bonus |
|---|---|
| 1 | +10-20% Spell Power |
| 2 | +8-25% Cooldown Reduction |
| 3 | +5-10% Spell Life Steal |
| 4 | +20% Spell Crit Chance |
| 5 | Boost all above effects (25% or 30%, see note above) |
Best For:
- Magic-focused combat
- Spell-based boss strategies
- AoE farming
- PvP mage builds
Where to Farm:
- Church of the Damned
- Dunley Monastery
- Any religious/scholarly areas
Spell Power Note: Many top-tier abilities scale with spell power. Scholar blood makes Chaos Volley, Spectral Guardian, and other spells significantly stronger.
Brute Blood
Found In: Large enemies, Ogres, some bosses
Effect Focus: Primary attack damage, lifesteal, speed
| Tier | Bonus |
|---|---|
| 1 | +7.5-15% Primary Attack Speed |
| 2 | +7.5-15% Primary Attack Life Steal |
| 3 | +10-20% Primary Attack Power |
| 4 | +10% Chance to stun on hit |
| 5 | Boost all above effects by 30% |
Best For:
- Basic attack builds
- Sustain through lifesteal
- Staggering enemies
- Reaper weapon builds
Where to Farm:
- Ogres in Cursed Forest
- Brute-type enemies in higher-level areas
- Some larger bandits
Playstyle: Brute is for players who prefer whacking things with primary attacks over ability rotations.
Worker Blood
Found In: Farmers, Peasants, Workers
Effect Focus: Resource gathering, damage reduction, crafting
| Tier | Bonus |
|---|---|
| 1 | +10-30% Resource Yield |
| 2 | +15-25% Damage Reduction |
| 3 | +10-20% Mount Speed |
| 4 | +3% Chance for instant resource extraction |
| 5 | Boost all above effects by 30% |
Best For:
- Resource gathering runs
- Mining expeditions
- Farming sessions
- Mounted travel
Where to Farm:
- Dawnbreak Village farmers
- Peasant camps throughout Dunley
- Farmland areas
Gathering Tip: 100% Worker blood with the 3% instant extraction can dramatically speed up resource collection. Stock up before big mining runs.
Mutant Blood
Found In: Mutated Rats, which your Vermin Nest can spawn once Angram the Purifier is dead in Act III
Effect Focus: Blood drain, resistances, shapeshift speed
| Tier | Bonus |
|---|---|
| 1 | 25-50% reduced Blood Drain |
| 2 | +10-25 to all Resistance Ratings |
| 3 | +10-20% Movement Speed while shapeshifted |
| 4 | 40% chance to convert a victim into a random Mutant on a Bite kill |
| 5 | Boost all above effects by 30% |
You cannot farm this the way you farm a militia camp. The rats spawn with random quality, so a 100% Mutant is luck plus patience rather than a route. The reduced blood drain is the real draw: it is the only blood that meaningfully extends how long a good roll lasts.
Draculin Blood
Found In: Vampirekin in the late-game regions, and not reliably farmable
Effect Focus: Night movement, execute damage, Bite economy
| Tier | Bonus |
|---|---|
| 1 | +10-20% Movement Speed at night |
| 2 | +10-20% damage against enemies below 30% health |
| 3 | +40-80% healing from Blood Mend |
| 4 | One extra Bite charge, and heals 5% of max health on a Bite kill |
| 5 | Boost all above effects by 25% |
Note the 25% on tier V. Draculin is one of the types that does not get the usual 30%, so a 100% roll is slightly less of a jump than it is elsewhere. The execute bonus and the extra Bite charge are what make it worth carrying when you find one.
Corrupted Blood
Patch 1.1 added a tenth type alongside the Oakveil Woodlands. Corrupted is built around surviving the region's corruption rather than out-damaging anything: the reported effects include 25-50% reduced damage taken from Corrupted attacks with 5% Life Leech attached, and a 4-8 reduction to your maximum Vile Corruption stacks. The trade is that you take more damage from everything that is not corrupted, and your blood drains faster.
Secondary coverage of the 1.1 notes agrees on those two effects but not on the full tier breakdown, and a Corrupted Blood balance hotfix landed roughly two weeks after launch. We have left the remaining tiers out rather than print numbers we cannot stand behind. Unconfirmed: the tier III and tier V values for Corrupted.
Blending two bloods at the Blood Homogenizer
This is the part most blood guides still predate, and it is the real answer to "best blood combination": since patch 1.1 you do not have to choose one type.
Unlocking it. The recipe drops from Lucile the Venom Alchemist, the boss at the Venom Mixing Outpost in Oakveil Woodlands. Building the station costs:
| Material | Amount |
|---|---|
| Primal Blood Essence | 1 |
| Dark Silver Ingot | 8 |
| Glass | 8 |
| Venom Sap | 32 |
How the blend resolves. The station takes two blood potions or Blood Merlots. The primary potion hands over its full bonus set, all five tiers if it is at 100%. The secondary gives you its tier IV trait plus one bonus of your choice from its tiers I, II, or III. The secondary potion is consumed; there is no extra cost to mix.
That changes the math on what to hoard. The combination worth building toward is Rogue primary with Brute secondary: you keep Rogue's full crit ladder and bolt on Brute's tier IV, then pick up one of Brute's attack speed, damage reduction, or health tiers on top. Scholar primary with Rogue secondary does the same job for a caster, trading the crit ladder for spell power and taking Rogue's tier IV crit damage along for the ride.
One caveat worth stating plainly: some guides report that the secondary potion needs to be 90% quality or higher for its tier IV bonus to transfer at all, while others describe that transfer as automatic. Unconfirmed: whether a quality floor applies to the secondary. Until that is settled, treat 90%+ on both potions as the safe target.
Where each type lands
Ranked on how much a high-percentage roll raises your combat power and survivability in general play. This mirrors our V Rising blood type tier list, which is the version we keep updated patch to patch.
| Tier | Types | Why |
|---|---|---|
| S | Rogue, Brute, Warrior | Crit that multiplies your whole kit, lifesteal that carries solo play, and flat weapon damage with a parry attached |
| A | Scholar | Build-defining rather than optional: every caster build runs on spell power and cooldown reduction |
| B | Creature, Mutant | Travel speed and sustain, or niche bruiser utility you cannot farm on demand |
| C | Worker | Excellent at gathering, useless the moment something fights back |
Draculin and Corrupted sit outside the ranking on purpose. Neither is farmable in a way that lets you plan around it, so they are what you use when you happen to have one, not what you build toward.
The common objection to putting Scholar below Rogue is fair, and it comes down to what you are measuring. For a spell build Scholar is strictly the best blood in the game. For a player who has not yet committed to one, Rogue's crit scales whatever they end up running, which is why it takes the top slot here.
Finding 100% Blood
Tracking with Blood Hunger
After defeating Tristan the Vampire Hunter, you unlock Blood Hunger:
- Activate the ability
- Nearby high-quality blood glows
- 100% blood targets are clearly visible
Essential: Always have Blood Hunger on when hunting for blood.
Spawn Locations for High Quality
Blood quality is semi-random, but certain locations have better odds:
Warrior 100%:
- Bastion of Dunley elite guards
- Silverlight Hills patrols
- End-game military areas
Scholar 100%:
- Dunley Monastery priests
- Church of the Damned scholars
- Library areas
Rogue 100%:
- High-level bandit camps
- Cursed Forest rogues
- Road ambush points
Worker 100%:
- Dawnbreak Village farmers (rare)
- Wine press workers in Dunley
- Farm areas
Prisoner System
The best way to secure 100% blood:
- Dominate a 100% blood human
- Escort them back to your castle
- Place in a Prison Cell
- Feed whenever needed
Prison Tips:
- Keep multiple blood types in separate cells
- Feed prisoners to keep them alive
- Blood quality doesn't degrade
- Share prisoners on multiplayer servers
Blood Strategies for Different Activities
Boss Hunting
Recommended: Rogue 100% for a weapon build, Scholar 100% for a spell build, Brute 100% if you keep dying
Rogue's crit ladder is the highest ceiling. Brute is the honest pick if the fight is killing you rather than outlasting you, because lifesteal on every primary attack turns a failed attempt into a slow win.
Resource Gathering
Recommended: Worker 100%
The 30% resource yield adds up massively over time. Always swap before mining/logging.
PvP
Recommended: Rogue 100% or Warrior 100%
- Rogue for burst/ambush gameplay
- Warrior for sustained dueling
- Some players carry both and swap tactically
Exploration
Recommended: Creature 100% or Rogue 100%
Movement speed bonuses help cover ground. Sun resistance from Creature blood is clutch.
Base Defense (Raids)
Recommended: Warrior 100%
Damage reduction and physical power help defend against attackers.
Multiplayer Blood Strategies
Sharing Blood Sources
On a dedicated server with clanmates:
- Call out 100% spawns: Share discoveries
- Prisoner farms: Build a prison wing, capture multiple blood types
- Role assignments: One player keeps Warrior, another Scholar, etc.
Blood Donation (Sort Of)
You can't directly share blood, but:
- Lead clanmates to 100% targets
- Coordinate prison captures
- Rotate who feeds on high-value targets
PvP Blood Management
In PvP servers:
- Check blood before engaging: a 100% Warrior opponent is dangerous
- Don't waste blood: avoid feeding on kills if your blood is better
- Deny blood: kill enemy prisoners if raiding
Advanced Blood Mechanics
Blood Mend
Using Blood Mend consumes blood but heals you:
- Higher quality blood = more efficient healing
- Don't spam Blood Mend if you have great blood
Blood Pool Conservation
Your blood drains over time. Slow it by:
- Resting in your castle (slows drain)
- Not using blood-consuming abilities
- Staying in darkness
Blood Hunger Scouting
Use Blood Hunger to:
- Find high-quality blood in new areas
- Scout before committing to a fight
- Locate hidden enemies with good blood
Common Blood Mistakes
1. Accidentally Overwriting Good Blood
You have 100% Warrior, you're low HP, you panic-feed on a random deer... now you have Frail blood.
Solution: Use Blood Mend or potions for emergency healing instead.
2. Not Using Prisoners
Prisoners are blood banks. If you're not using the system, you're making life harder.
3. Wrong Blood for the Job
Going mining with Warrior blood wastes potential yield. Swap to Worker first.
4. Ignoring Blood Quality
30% Warrior is NOT the same as 100% Warrior. Always hunt for max quality.
5. Feeding Mid-Boss Fight
If you accidentally feed on an add during a boss fight, you might downgrade your blood. Be careful with bite targeting.
Server Settings for Blood
Hosting a V Rising server? Adjust blood settings:
- Blood drain rate: Slow or speed up blood consumption
- Blood quality spawn rates: Increase 100% spawn chances
- Prisoner settings: Adjust starvation rates
Playing on a private server lets you tune the blood experience to your group's preferences.
Blood is one input. If you are still deciding what to carry it into, our weapon and spell school progression guide covers the other half of the build, and the V Blood boss order tells you which fight unlocks what. The V Rising wiki holds the per-type pages, and patch 1.1's new region is covered in our Invaders of Oakveil guide.
Found a blood roll or a blend that beats what is above? Flag it on the tier list or tell us in Discord.



