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V Rising Blood Types: All 10, and Which to Keep at 100%

Rogue, Brute, and Warrior are the bloods worth holding at 100%. All ten types with their tier bonuses, plus how to blend two at the Blood Homogenizer.

By Zaru••
V Rising Blood Types: All 10, and Which to Keep at 100%
Table of Contents

Keep Rogue, Brute, or Warrior at 100% and you have covered the fights that matter. Rogue stacks crit chance and crit damage, which multiplies whatever weapon and spell school you already run. Brute leeches health back on every primary attack, which is why it carries solo play and long V Blood duels. Warrior is the flat-damage pick with a parry chance attached. Scholar is the one exception worth a cell of its own: if your damage comes out of spells rather than swings, nothing else competes.

Everything below that is situational. Worker pays up to 30% more resources per swing and does nothing for you in a fight. Creature is travel blood. Mutant and Draculin are late-game curiosities you cannot farm on demand, and Corrupted exists mostly to let you survive the Oakveil corruption that would otherwise eat you.

There are ten blood types in the game as of patch 1.1, nine of which grant bonuses. The tenth, Frail, is the empty state you get for panic-feeding on the wrong thing.

Quality is the whole game

A blood type is a menu. Quality decides how much of that menu you are allowed to order.

The five tiers

Blood qualityTiers unlocked
1 to 29%I
30 to 59%I, II
60 to 89%I, II, III
90 to 99%I, II, III, IV
100%I, II, III, IV, V

Tier V is not a sixth bonus. It is a multiplier that scales everything the type already gave you, which is why 100% blood feels like a different stat line rather than a slightly better one. The size of that multiplier is 30% for Creature, Worker, Rogue, Brute, and Mutant, and 25% for Draculin. Sources disagree on whether Warrior and Scholar sit at 25% or 30%, so treat those two as unconfirmed until Stunlock publishes the numbers.

So a 55% Warrior is not "a bit worse" than a 100% Warrior. It is two bonuses against five, with the five amplified. This is the single most common reason a player feels weak for their gear level.

Why your pool keeps emptying

Your blood meter drains slowly on its own, faster when you spend it on abilities, and refills by feeding. The part that catches people out: feeding on a different type replaces what you are carrying. There is no partial mix, no averaging, no warning prompt.

That makes every bite a decision. A 100% Scholar you spent twenty minutes hunting is gone the moment you panic-bite a deer at low health. Use Blood Mend or a potion instead.


All Blood Types Explained

Frail Blood

Found In: Rats and the weakest vermin, and it is also what you are left holding after any feed that carries no type
Bonuses: None
Quality: Effectively nil

Frail is less a blood type than the absence of one. No tiers, no bonuses, nothing to scale. It restores your pool and that is the entire pitch.

When to Use: Never on purpose. If you are reaching for Frail you wanted a healing potion.


Creature Blood

Found In: Larger animals (wolves, bears, moose)
Effect Focus: Movement speed, damage reduction, sun resistance

TierBonus
1+3-15% Movement Speed
2+10-25% Sun Resistance
3+10-20% Damage Reduction
4+100-150% Health Regeneration
5Boost all above effects by 30%

Best For:

  • Exploration and travel
  • Gathering runs (covers more ground)
  • Sun exposure situations
  • Newer players learning the game

Where to Farm: Bears in Farbane Woods, Alpha Wolf Den area. Look for 2-star variants.


Warrior Blood

Found In: Soldiers, Militia, Guards, Knights
Effect Focus: Physical damage, defense, cooldown reduction

TierBonus
1+10-20% Physical Power
2+8-25% Cooldown Reduction
3+7.5-15% Damage Reduction
4+15% Chance to parry, reducing damage by 50%
5Boost all above effects (25% or 30%, see note above)

Best For:

  • Melee combat
  • Boss fights
  • PvP encounters
  • Any sustained fighting

Where to Farm:

  • Militia Camps in Dunley Farmlands
  • Bastion of Dunley guards
  • Road patrols (look for soldiers)

Why It's S-Tier: The combination of damage, cooldowns, and damage reduction makes you a combat monster. 100% Warrior is ideal for boss hunting.


Rogue Blood

Found In: Bandits, Thieves, Assassins
Effect Focus: Critical strikes, speed, travel abilities

TierBonus
1+10-20% Crit Chance
2+8-15% Movement Speed
3+12-25% Reduced Travel Cooldown
4+50% Crit Damage
5Boost all above effects by 30%

Best For:

  • Burst damage builds
  • Travel and exploration
  • PvP ambushes
  • Speed farming

Where to Farm:

  • Bandit camps in Farbane Woods
  • Brigand camps in Dunley
  • Rogue-type enemies in higher areas

Crit Build: With Rogue blood and crit-focused gear, you can deal massive burst damage. Great for taking down bosses quickly.


Scholar Blood

Found In: Priests, Mages, Scholars
Effect Focus: Spell power, cooldowns, life steal

TierBonus
1+10-20% Spell Power
2+8-25% Cooldown Reduction
3+5-10% Spell Life Steal
4+20% Spell Crit Chance
5Boost all above effects (25% or 30%, see note above)

Best For:

  • Magic-focused combat
  • Spell-based boss strategies
  • AoE farming
  • PvP mage builds

Where to Farm:

  • Church of the Damned
  • Dunley Monastery
  • Any religious/scholarly areas

Spell Power Note: Many top-tier abilities scale with spell power. Scholar blood makes Chaos Volley, Spectral Guardian, and other spells significantly stronger.


Brute Blood

Found In: Large enemies, Ogres, some bosses
Effect Focus: Primary attack damage, lifesteal, speed

TierBonus
1+7.5-15% Primary Attack Speed
2+7.5-15% Primary Attack Life Steal
3+10-20% Primary Attack Power
4+10% Chance to stun on hit
5Boost all above effects by 30%

Best For:

  • Basic attack builds
  • Sustain through lifesteal
  • Staggering enemies
  • Reaper weapon builds

Where to Farm:

  • Ogres in Cursed Forest
  • Brute-type enemies in higher-level areas
  • Some larger bandits

Playstyle: Brute is for players who prefer whacking things with primary attacks over ability rotations.


Worker Blood

Found In: Farmers, Peasants, Workers
Effect Focus: Resource gathering, damage reduction, crafting

TierBonus
1+10-30% Resource Yield
2+15-25% Damage Reduction
3+10-20% Mount Speed
4+3% Chance for instant resource extraction
5Boost all above effects by 30%

Best For:

  • Resource gathering runs
  • Mining expeditions
  • Farming sessions
  • Mounted travel

Where to Farm:

  • Dawnbreak Village farmers
  • Peasant camps throughout Dunley
  • Farmland areas

Gathering Tip: 100% Worker blood with the 3% instant extraction can dramatically speed up resource collection. Stock up before big mining runs.


Mutant Blood

Found In: Mutated Rats, which your Vermin Nest can spawn once Angram the Purifier is dead in Act III
Effect Focus: Blood drain, resistances, shapeshift speed

TierBonus
125-50% reduced Blood Drain
2+10-25 to all Resistance Ratings
3+10-20% Movement Speed while shapeshifted
440% chance to convert a victim into a random Mutant on a Bite kill
5Boost all above effects by 30%

You cannot farm this the way you farm a militia camp. The rats spawn with random quality, so a 100% Mutant is luck plus patience rather than a route. The reduced blood drain is the real draw: it is the only blood that meaningfully extends how long a good roll lasts.


Draculin Blood

Found In: Vampirekin in the late-game regions, and not reliably farmable
Effect Focus: Night movement, execute damage, Bite economy

TierBonus
1+10-20% Movement Speed at night
2+10-20% damage against enemies below 30% health
3+40-80% healing from Blood Mend
4One extra Bite charge, and heals 5% of max health on a Bite kill
5Boost all above effects by 25%

Note the 25% on tier V. Draculin is one of the types that does not get the usual 30%, so a 100% roll is slightly less of a jump than it is elsewhere. The execute bonus and the extra Bite charge are what make it worth carrying when you find one.


Corrupted Blood

Patch 1.1 added a tenth type alongside the Oakveil Woodlands. Corrupted is built around surviving the region's corruption rather than out-damaging anything: the reported effects include 25-50% reduced damage taken from Corrupted attacks with 5% Life Leech attached, and a 4-8 reduction to your maximum Vile Corruption stacks. The trade is that you take more damage from everything that is not corrupted, and your blood drains faster.

Secondary coverage of the 1.1 notes agrees on those two effects but not on the full tier breakdown, and a Corrupted Blood balance hotfix landed roughly two weeks after launch. We have left the remaining tiers out rather than print numbers we cannot stand behind. Unconfirmed: the tier III and tier V values for Corrupted.


Blending two bloods at the Blood Homogenizer

This is the part most blood guides still predate, and it is the real answer to "best blood combination": since patch 1.1 you do not have to choose one type.

Unlocking it. The recipe drops from Lucile the Venom Alchemist, the boss at the Venom Mixing Outpost in Oakveil Woodlands. Building the station costs:

MaterialAmount
Primal Blood Essence1
Dark Silver Ingot8
Glass8
Venom Sap32

How the blend resolves. The station takes two blood potions or Blood Merlots. The primary potion hands over its full bonus set, all five tiers if it is at 100%. The secondary gives you its tier IV trait plus one bonus of your choice from its tiers I, II, or III. The secondary potion is consumed; there is no extra cost to mix.

That changes the math on what to hoard. The combination worth building toward is Rogue primary with Brute secondary: you keep Rogue's full crit ladder and bolt on Brute's tier IV, then pick up one of Brute's attack speed, damage reduction, or health tiers on top. Scholar primary with Rogue secondary does the same job for a caster, trading the crit ladder for spell power and taking Rogue's tier IV crit damage along for the ride.

One caveat worth stating plainly: some guides report that the secondary potion needs to be 90% quality or higher for its tier IV bonus to transfer at all, while others describe that transfer as automatic. Unconfirmed: whether a quality floor applies to the secondary. Until that is settled, treat 90%+ on both potions as the safe target.


Where each type lands

Ranked on how much a high-percentage roll raises your combat power and survivability in general play. This mirrors our V Rising blood type tier list, which is the version we keep updated patch to patch.

TierTypesWhy
SRogue, Brute, WarriorCrit that multiplies your whole kit, lifesteal that carries solo play, and flat weapon damage with a parry attached
AScholarBuild-defining rather than optional: every caster build runs on spell power and cooldown reduction
BCreature, MutantTravel speed and sustain, or niche bruiser utility you cannot farm on demand
CWorkerExcellent at gathering, useless the moment something fights back

Draculin and Corrupted sit outside the ranking on purpose. Neither is farmable in a way that lets you plan around it, so they are what you use when you happen to have one, not what you build toward.

The common objection to putting Scholar below Rogue is fair, and it comes down to what you are measuring. For a spell build Scholar is strictly the best blood in the game. For a player who has not yet committed to one, Rogue's crit scales whatever they end up running, which is why it takes the top slot here.


Finding 100% Blood

Tracking with Blood Hunger

After defeating Tristan the Vampire Hunter, you unlock Blood Hunger:

  1. Activate the ability
  2. Nearby high-quality blood glows
  3. 100% blood targets are clearly visible

Essential: Always have Blood Hunger on when hunting for blood.

Spawn Locations for High Quality

Blood quality is semi-random, but certain locations have better odds:

Warrior 100%:

  • Bastion of Dunley elite guards
  • Silverlight Hills patrols
  • End-game military areas

Scholar 100%:

  • Dunley Monastery priests
  • Church of the Damned scholars
  • Library areas

Rogue 100%:

  • High-level bandit camps
  • Cursed Forest rogues
  • Road ambush points

Worker 100%:

  • Dawnbreak Village farmers (rare)
  • Wine press workers in Dunley
  • Farm areas

Prisoner System

The best way to secure 100% blood:

  1. Dominate a 100% blood human
  2. Escort them back to your castle
  3. Place in a Prison Cell
  4. Feed whenever needed

Prison Tips:

  • Keep multiple blood types in separate cells
  • Feed prisoners to keep them alive
  • Blood quality doesn't degrade
  • Share prisoners on multiplayer servers

Blood Strategies for Different Activities

Boss Hunting

Recommended: Rogue 100% for a weapon build, Scholar 100% for a spell build, Brute 100% if you keep dying

Rogue's crit ladder is the highest ceiling. Brute is the honest pick if the fight is killing you rather than outlasting you, because lifesteal on every primary attack turns a failed attempt into a slow win.

Resource Gathering

Recommended: Worker 100%

The 30% resource yield adds up massively over time. Always swap before mining/logging.

PvP

Recommended: Rogue 100% or Warrior 100%

  • Rogue for burst/ambush gameplay
  • Warrior for sustained dueling
  • Some players carry both and swap tactically

Exploration

Recommended: Creature 100% or Rogue 100%

Movement speed bonuses help cover ground. Sun resistance from Creature blood is clutch.

Base Defense (Raids)

Recommended: Warrior 100%

Damage reduction and physical power help defend against attackers.


Multiplayer Blood Strategies

Sharing Blood Sources

On a dedicated server with clanmates:

  • Call out 100% spawns: Share discoveries
  • Prisoner farms: Build a prison wing, capture multiple blood types
  • Role assignments: One player keeps Warrior, another Scholar, etc.

Blood Donation (Sort Of)

You can't directly share blood, but:

  • Lead clanmates to 100% targets
  • Coordinate prison captures
  • Rotate who feeds on high-value targets

PvP Blood Management

In PvP servers:

  • Check blood before engaging: a 100% Warrior opponent is dangerous
  • Don't waste blood: avoid feeding on kills if your blood is better
  • Deny blood: kill enemy prisoners if raiding

Advanced Blood Mechanics

Blood Mend

Using Blood Mend consumes blood but heals you:

  • Higher quality blood = more efficient healing
  • Don't spam Blood Mend if you have great blood

Blood Pool Conservation

Your blood drains over time. Slow it by:

  • Resting in your castle (slows drain)
  • Not using blood-consuming abilities
  • Staying in darkness

Blood Hunger Scouting

Use Blood Hunger to:

  • Find high-quality blood in new areas
  • Scout before committing to a fight
  • Locate hidden enemies with good blood

Common Blood Mistakes

1. Accidentally Overwriting Good Blood

You have 100% Warrior, you're low HP, you panic-feed on a random deer... now you have Frail blood.

Solution: Use Blood Mend or potions for emergency healing instead.

2. Not Using Prisoners

Prisoners are blood banks. If you're not using the system, you're making life harder.

3. Wrong Blood for the Job

Going mining with Warrior blood wastes potential yield. Swap to Worker first.

4. Ignoring Blood Quality

30% Warrior is NOT the same as 100% Warrior. Always hunt for max quality.

5. Feeding Mid-Boss Fight

If you accidentally feed on an add during a boss fight, you might downgrade your blood. Be careful with bite targeting.


Server Settings for Blood

Hosting a V Rising server? Adjust blood settings:

  • Blood drain rate: Slow or speed up blood consumption
  • Blood quality spawn rates: Increase 100% spawn chances
  • Prisoner settings: Adjust starvation rates

Playing on a private server lets you tune the blood experience to your group's preferences.


Blood is one input. If you are still deciding what to carry it into, our weapon and spell school progression guide covers the other half of the build, and the V Blood boss order tells you which fight unlocks what. The V Rising wiki holds the per-type pages, and patch 1.1's new region is covered in our Invaders of Oakveil guide.

Found a blood roll or a blend that beats what is above? Flag it on the tier list or tell us in Discord.

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Published by

Zaru

Published

January 8, 2026

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