Here is the honest answer up top, because Reverse: 1999 earns it: you do not need to reroll. This is one of the more generous games in the genre, every piece of content is clearable with characters you like rather than characters a spreadsheet tells you to own, and a patient free-to-play player catches up fast. If rerolling sounds miserable, skip it, pull for a unit you think is cool, and go play.
Still reading? Then you are the other kind of player: the one who wants the strongest possible opening for the smallest possible cost. A clean reroll takes about seven to ten minutes and can hand you a top-tier limited character on day one instead of a month from now. That is a real head start, and it is worth doing right.
Should you reroll? A quick gut check
- Reroll if you want a specific meta carry or a beloved unit immediately, you enjoy an optimized start, or you have the ten minutes to spare. The upside is a character you would otherwise save weeks for.
- Do not bother if the idea already bores you. The game will not punish you for starting with whoever you pull. You can clear Limbo and the whole endgame on units you simply like.
There is no wrong choice here. This is a game about a story and a cast, not a leaderboard.
The fastest reroll loop
Speed comes from cutting everything that is not a pull. The loop:
- Start a fresh account on a guest or throwaway login so you can bin it cleanly if the pulls are bad.
- Skip the tutorial story. Reverse: 1999 has a gorgeous opening, and you will watch it properly on your keeper account. On a reroll, skipping it saves you the better part of twenty minutes.
- Clear stage 1-4 to open up the systems and, more importantly, your mailbox.
- Collect your pre-registration and starter mail. This is where your pull currency lives, and it is typically enough for around eleven pulls out of the gate.
- Pull on the right banner (see below), check your result, and either commit or wipe and repeat.
A single loop runs seven to ten minutes once you are used to it. Because the odds of a six-star are low per attempt, expect to run it several times.
Which banner to reroll on
This is the part that trips people up, so be deliberate.
- Skip the beginner banner "The First Drop of Rain." It looks tempting, but it does not share pity with any other banner, and its featured six-stars have aged out of relevance. Sinking your reroll currency there is the classic new-player trap.
- Reroll toward the current featured or event banner instead, and above all toward any selector banner where you get to pick the six-star. A selector removes the luck entirely: you reach it, you choose the best available carry, done.
The six-star (shown in game as 6 stars) is the rarity you are hunting. Pulling one early is the whole point of the exercise.
What to actually aim for
Do not chase a name; chase a role that ages well. In Reverse: 1999, the units that stay useful for months are rarely the flashy raw-damage picks. They are:
- A top-tier support or buffer that plugs into almost any team. Universal amplifiers are the safest long-term reroll target because every future carry wants them.
- A premier healer or survivability unit. Sustain rarely gets power-crept out of a job, so a great one keeps earning its slot.
- A current-meta limited DPS if you want an immediate powerhouse and are willing to build the rest of the team around it.
If you land a strong support plus any serviceable damage dealer, you have a keeper account. Cross-check whatever you pull against the Reverse: 1999 tier list so you know whether to commit or reroll again, and read the team building guide to understand which roles your account is still missing.
After you commit: set the account up right
Getting a good six-star is step one. Not wasting it is step two.
- Bind the account immediately to a real login. Rerolls live on disposable guest sessions, and people lose keeper accounts by forgetting this.
- Redeem every active code before you do anything else. Free pull currency and materials are sitting in the codes list right now, and some expire.
- Follow the beginner roadmap. Our beginner guide covers the early progression order: Insight priorities, where to spend stamina, and how to avoid the common material dead-ends.
- Learn the Afflatus wheel early. Reverse: 1999 runs on a Beast, Plant, Star, Mineral, Spirit, and Intellect rock-paper-scissors, and understanding it turns hard fights into easy ones. The team building guide breaks down how to cover it with a small roster.
- Do not spend on Psychubes blindly. Save your early upgrade materials for the carry you actually rerolled for, using the Psychube and Resonance guide to hit the breakpoints that matter.
The bottom line
Rerolling in Reverse: 1999 is a small, optional optimization, not a requirement. If you do it, aim for a support or healer that will still be good in six months, use a selector banner whenever one exists, and bind and set up the account the moment you get a keeper. If you do not, pull for someone you love and enjoy one of the warmest, least grindy live-service games around. Either way, once you are settled, the endgame guide shows you the fifteen-minute daily loop that keeps a free-to-play account healthy. Curious how generous the game really is compared to its peers? The gacha cost breakdown ranks it.



