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Abiotic Factor Chemistry Recipes: All 32, Dose by Dose

Every Chemistry Bench mix in one table: 10 tinctures, 12 flasks, 10 coatings, with exact distillation doses, output counts, and where each unlocks.

By Zaru••
Abiotic Factor Chemistry Recipes: All 32, Dose by Dose
Table of Contents

Nothing about chemistry is discoverable. The Chemistry Bench gives you three slots, lets you pour up to eight doses of a distillation into each, and tells you nothing about what the ratio is supposed to be. So here are all 32 recipes, taken off the official wiki's ingredient tables and cross-checked against a community recipe list that also records how many each batch yields and how early you can make it.

Read the dose column literally. The quantities are fixed, you cannot substitute, and the order you load the three slots in makes no difference. Every mix takes 15 seconds.

All 10 tinctures

Tinctures are the drinkables: short, strong effects you time for a fight. Every one of them wants Vigorous distillate, which makes Vigorous the single reagent worth hoarding.

TinctureMixYieldEarliest you can make it
SpeedyVigorous x2, Fizzy x2, Void x13Cascade Laboratories
RestorativeVigorous x2, Void x1, Alien x21Cascade Laboratories
BrainpowerVigorous x1, Alien x2, Brainy x21Cascade Laboratories
GigantoVigorous x2, Expanding x2, Alien x22Cascade Laboratories
PhasingVigorous x2, Foggy x2, Alien x22Cascade Laboratories
ElectrifyingVigorous x4, Charged x4, Boiling x23Cascade Laboratories
CurativeVigorous x4, Mycological x4, Void x41Cascade Laboratories
ReinforcingVigorous x4, Fleshy x3, Void x3not publishednot published
AntiheatVigorous x4, Endothermic x4, Boiling x43Residence Sector
BerserkerVigorous x4, Occult x2, Alien x41Reactors

Speedy is the one to learn first: five doses for three tinctures is the best return on the whole bench, and it is available the moment chemistry unlocks.

All 12 throwable flasks

Flasks are the cheap half of the system and the reason to build the bench at all. Seven of the nine with a published yield come out three at a time.

FlaskMixYieldEarliest you can make it
UpdraftFoggy x1, Fizzy x2, Void x13Cascade Laboratories
ConcussiveFizzy x2, Vigorous x1, Alien x23Cascade Laboratories
"Holy"Boiling x2, Fleshy x2, Unnerving x13Security Sector
ChargingCharged x4, Void x2, Alien x13Cascade Laboratories
RestorativeMycological x2, Fizzy x2, Vigorous x43Cascade Laboratories
CorrosiveUnstable x2, Boiling x2, Fizzy x43Reactors
BlizzardEndothermic x2, Occult x2, Fizzy x43Residence Sector
MegatonUnstable x4, Boiling x4, Expanding x22Reactors
PheromoneAlien x6, Mycological x4, Brainy x42Cascade Laboratories
PanicUnnerving x4, Charged x2, Brainy x1not publishednot published
PortalAlien x8, Void x4, Unstable x2not publishednot published
UnstableNoxious Sludge, plus two slots the wiki records only as "Any"not publishednot published

The Updraft Flask is the cheapest thing you can make: four doses total, three flasks out. The Unstable Flask is the one recipe here that genuinely is not pinned down, and it is flagged below rather than filled in with a guess.

All 10 weapon coatings

Coatings are where the economy turns. Every single one yields exactly one coating, and the cheapest of them still costs 14 doses. Treat them as a deliberate purchase rather than something you stock.

CoatingMixYieldEarliest you can make it
ThermalBoiling x6, Vigorous x4, Alien x41Cascade Laboratories
ElectromagneticCharged x8, Fizzy x4, Void x41Cascade Laboratories
ReforgeFleshy x6, Mycological x6, Vigorous x61Cascade Laboratories
"Holy"Fleshy x6, Charged x6, Unnerving x41Security Sector
SomnivorousBrainy x6, Unnerving x6, Foggy x61Security Sector
AcidUnstable x6, Boiling x6, Alien x61Reactors
BounceMycological x8, Fizzy x8, Foggy x4not publishednot published
QuantumOccult x6, Endothermic x6, Void x6not publishednot published
FoggyFoggy x8, Vigorous x4, Void x2not publishednot published
DisruptorOccult x8, Charged x8, Boiling x8not publishednot published

Disruptor Coating is the most expensive recipe in the game, and it is not close. Eight Occult, eight Charged and eight Boiling fills all three slots to the eight-dose cap: 24 doses, the theoretical maximum the bench can hold, for a single coating. Bounce is the only other recipe that pushes two slots to the cap.

What the dose arithmetic actually tells you

Divide doses spent by items received and the three families separate cleanly:

FamilyDoses per item, cheapestDoses per item, dearest
Flasks1.3 (Updraft)7 (Pheromone)
Tinctures1.7 (Speedy)12 (Curative)
Coatings14 (Thermal, Foggy)24 (Disruptor)

A single Curative Tincture costs the same 12 doses as nine Updraft Flasks. That is the planning rule the system never states: flasks are your consumables, tinctures are your situational stock, and a coating is a project.

The 16 distillations, and the slop problem

The Distillation Bench takes organics, creature parts, food, minerals and anomalies and reduces them to one of 16 reagent types: Alien, Boiling, Brainy, Charged, Endothermic, Expanding, Fizzy, Fleshy, Foggy, Mycological, Noxious Sludge, Occult, Unnerving, Unstable, Vigorous and Void.

Yields per input item vary and are small. Beeswax returns 1 Vigorous; an Egg returns 3. Runs can also fail outright and hand you a vial of useless slop, which the patch notes say in as many words, so distill in batches and never distill your last of anything.

Counting backwards from the tables above, the reagents under the most pressure are Vigorous, which appears in 15 of the 32 recipes, and Alien, which gates the two most expensive flasks. Noxious Sludge appears in exactly one recipe.

Getting the benches up

Chemistry comes online at Cascade Laboratories, not in your opening hours, and it needs both benches built. Build costs are not published on the official wiki; two community guides agree on these figures, which is why they are given here with that caveat attached rather than as settled:

BenchReported cost
Distillation Bench4 Metal Pipe, 2 Quantum Glass, 2 Reinforced Wooden Plank, 1 Lab Burner
Chemistry Bench4 Metal Pipe, 4 Quantum Glass, 6 Reinforced Wooden Plank, 3 Lab Burners

The Chemistry Bench holds three inputs at eight doses each. That 24-dose ceiling is not generous padding, it is the exact size of the Disruptor Coating, so the bench was built around its own most expensive recipe.

What is still unconfirmed

Three gaps, stated rather than papered over:

  • The Unstable Flask recipe. The wiki's table lists Noxious Sludge in one slot and "Any" in the other two, and carries a second entry with all three slots as "Any". That is a source ambiguity, not a recipe, so nothing is asserted. Marked NEEDS_REVIEW.
  • Effects and durations. The wiki's recipe tables publish ingredients and mix times only. Individual item pages carry no effect text or duration either, so no numbers for "how long does a tincture last" appear here. Nothing invented to fill the hole.
  • Eight yields and eight unlock zones, for Reinforcing Tincture, Panic Flask, Portal Flask, Unstable Flask, and the Bounce, Quantum, Foggy and Disruptor Coatings. The community list that records yields and gating covers 24 recipes; the wiki covers all 32 but records neither. Where the two do overlap they agree on every dose, which is why the rest of the table is given plainly.

Where chemistry fits

It sits one layer above the salvage and crafting loop and runs parallel to cooking: cooking feeds your body, chemistry arms it. Coatings stack with a Heightened Senses stew for a real melee spike, and the feedstock comes home from the portal worlds. If none of this is online yet, the beginner guide and the base building guide come first, and the chemistry overview in the wiki is the short version of this page.

Sources: Official Abiotic Factor Wiki, Chemistry for the 32 ingredient tables, the 16 distillation types, the eight-dose input cap and the 15-second mix time; a Steam community recipe list for the yield and zone-gating columns on 24 of them; GameBrief for the 1.3.0 Cosmic Companions context. Read 2026-10-28.

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Published by

Zaru

Published

July 7, 2026

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