Once Human Wiki
Your complete Once Human database: boss strategies, item and creature references, world maps, and step-by-step guides, kept current by the community.
Once Human Wiki
18 pagesOnce Human is a free-to-play open-world survival game set in Nalcott, a world warped by a strange substance called Stardust. You play a Meta-Human: you scavenge and build to survive, fight twisted monsters with guns, capture anomalous creatures called Deviations, and push back the contamination across a huge shared map. This wiki covers the bosses, Deviations, scenarios, and systems you need.
How Once Human Plays
The loop is survive, build, hunt, specialize. You gather and craft to stay alive, raise and defend a base, and fight through a third-person shooter combat system rather than melee. What sets it apart is Deviations, the captured creatures that fight for you and automate your base, and Memetics, a deep blueprint tree where you unlock and specialize your weapons, gear, and builds.
Deviations
Deviations are the heart of the game. They come in three roles: Combat Deviations that fight and buff you, Territory Deviations that work or guard your base, and Crafting Deviations that produce consumables. A strong run means catching the right Deviations for your build and your base, and many players grab the same dependable picks at the start of every season.
Bosses and Monoliths
The contaminated world is full of Deviated monsters, and the biggest are the Great Ones, world bosses sealed inside Monoliths. Fights like the Treant, the Ravenous Hunter, and Arachsiam are gear and mechanics checks that drop the materials and blueprints you need to climb. Our boss pages break down where to find each Great One and how to beat it.
Scenarios and Seasons
Once Human runs on scenarios: time-limited worlds with their own rules, from the PvE intro of Manibus to the temperature survival of Way of Winter and the PvP of Evolution's Call and Prismverse's Clash. When a scenario ends the world resets, but your account unlocks and your permanent home, Eternaland, carry forward. That seasonal rhythm keeps the meta fresh and is why builds and Deviation picks shift over time.
Using This Wiki
Use the quick-access bar to jump to bosses, Deviations, or scenarios, and the left menu to browse the whole game. Every entry has an infobox so you can check a boss location, a Deviation role, or a scenario's rules at a glance.
Scenarios
Bosses
The spider Great One. How to beat Arachsiam in Once Human.
A Great One hidden in a ruined sewage plant. How to beat the Foul Shadowhunter.
A Great One sealed in Monolith BL7298X. How to beat Rabizex.
A Great One in the Dayton Wetlands. How to beat the Ravenous Hunter.
A Great One in the Monolith of Thirst. How to beat the Shadow Hound.
The plant Great One. Where to find the Treant in Once Human and how to beat it.
Deviations
A top combat Deviation given early. How Butterfly's Emissary boosts your damage.
A reliable defensive Deviation. Why players grab Festering Gel every season.
Automate wood gathering. Logging Beaver location and use.
The go-to Deviation for the Shrapnel build. Lonewolf's Whisper explained.
The standard base-defense Deviation. Nutcracker explained.
A logistics Deviation for loot runs. Pup Buddy explained.
A co-op favourite Crafting Deviation. Space Turner explained.
The best Deviation for automating ore. The Digby Boy explained.
Once Human FAQ
Is Once Human free to play?
Yes. Once Human is a free-to-play open-world survival game. It monetizes through cosmetics and a battle pass, not pay-to-win power, so you can play the full survival and combat loop without spending.
What are Deviations in Once Human?
Deviations are anomalous creatures you capture and keep. Combat Deviations fight alongside you and buff your damage, Territory Deviations automate base jobs like gathering ore and wood or defending against waves, and Crafting Deviations produce useful consumables. Building a good roster across all three is core to progression.
What are scenarios and seasons in Once Human?
Scenarios are time-limited server worlds with their own rules and map, like Manibus (PvE intro), Way of Winter (PvE with temperature survival), Evolution's Call and Prismverse's Clash (PvP). When a scenario ends the world resets, but your account-level unlocks and your permanent home, Eternaland, carry over, so you keep your progress between seasons.
Is Once Human PvP or PvE?
Both, depending on the scenario you join. Manibus and Way of Winter are PvE, while Evolution's Call and Prismverse's Clash are PvP. You pick the experience you want when you choose a server.
Do you lose your progress each season in Once Human?
Your in-scenario base and level reset when a scenario ends, but blueprints (Memetics), formulas, and account rewards persist, and you can store gear and resources in Eternaland to bring into the next scenario. So you restart the world, not your account.
Is Once Human on console and mobile?
Yes. Once Human is available on PC, mobile, and console, with cross-progression, so you can keep one character across platforms.
What is a good beginner build in Once Human?
Shrapnel is the classic beginner-friendly build: it adds explosive shrapnel to your hits and scales well without rare gear. It is forgiving while you learn the Deviation, gear calibration, and Memetics systems.
Latest Once Human News
8 trackedOnce Human 3.0.5 adds storage search, portable crafting in RaidZone, and fashion dye upgrades
The September 2 maintenance brought version 3.0.5, giving storage crates and terminals a keyword search bar so players can find items without digging through every container. RaidZone now supports portable crafting for items that previously required a campsite, the fashion dye system received an upgrade pass, and all players received Starchrom, Mitsuko's Marks, and an S14 Epic Lightforge Loot Crate as compensation rewards. The next update is scheduled for September 16.
Once Human 3.0.4 adds vehicle recovery and co-pilot permission sharing
The August 24 server maintenance deployed version 3.0.4, introducing a vehicle recovery feature that lets players reclaim vehicles left idle for too long by interacting with them directly. Players can now also share driving permissions with friends, making co-op transport smoother across Nalcott.
Once Human hits PS5 and Xbox Series on August 25 with linked-account carryover
Netease confirmed the console launch of Once Human for August 25 at 10:00 PT on PlayStation 5 and Xbox Series X|S. Players who linked their accounts ahead of time can sign in on day one and pull their existing PC characters, progress, and inventory straight onto console, and the current battle pass ends after maintenance on August 24 PT with a new pass rolling into the console launch.
Once Human's August 5 update turns Nalcott pixelated with the Block Island Strange World
The August 5 server maintenance dropped survivors into a Pixel-Style Strange World, replacing familiar biomes with the blockified monsters and Deviations of Block Island. Netease scheduled the downtime for 4:00 PM PT with a two-hour window, folding the seasonal Strange World rotation into a new visual identity without breaking the existing survival loop.
Once Human confirms Dreamy Rift mode, first-person view, and two new weapons for July 9 update
The second anniversary update on July 9 introduces Dreamy Rift, a rogue-like wave survival mode for 1-4 players with stackable enhancements across Basic, Hard, and Endless difficulties, plus the long-awaited first-person perspective option. Two new weapons arrive alongside: the QBJ97 event reward with chance-based auto-launching missiles, and the SN700 Finale available through the Blueprints system.
Once Human Second Anniversary celebration opens July 1 ahead of Annual Version 2.0 Showcase on July 2
The Second Anniversary Celebration Reservation event begins July 1, letting all players accumulate server-wide popularity to unlock a limited namecard, an exclusive Deviation, and Stardust Secret Crates, with separate returning-player and beginner reward packs also available. Netease has scheduled the Global Annual Version 2.0 Showcase for July 2, previewing the next major chapter of the game's content roadmap.
Once Human patch 2.4.3 launches Custom Server Anniversary event and economy update
Version 2.4.3 delivers a Custom Server Anniversary celebration with special rewards and an upgraded supplies distribution system, the limited-time Desert Oracle Lightforge Loot Crate, and Collectible storage along with Build logic optimizations. RaidZone economy was rebalanced so selling items to merchants yields more Chips, giving regular players a more rewarding loop.
Once Human keeps rotating new seasonal scenarios
Once Human runs on a cadence of fresh PvE and PvP scenarios, from the beginner-friendly Manibus to the frozen Way of Winter and the competitive Prismverse's Clash, with new seasons resetting the world and adding content.
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