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Path to Nowhere Sinners and Reroll Guide

How Sinners work in Path to Nowhere: rarity ranks, damage types and roles, and whether rerolling at the start is worth it.

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Verifiedfor September 2026
Checked by HostedGG Team on Sep 25, 2026
Updated about 1 month ago

Short answer: Sinners are the playable characters in Path to Nowhere, sorted by rarity rank (S, A, and B) and by damage type and role. S-rank Sinners are the strongest and rarest, and rerolling at the start can land you a strong S-rank carry to anchor your team.

Sinner ranks

  • S rank: the strongest and rarest Sinners, with standout skills that carry teams. They are the main targets when you pull or reroll.
  • A rank: solid Sinners with reliable but more standard kits. Many remain useful well into the late game.
  • B rank: budget options with weaker, more situational skills. Fine as early-game filler while you build toward better units.

Damage types and roles

Sinners deal either physical damage or magic damage, and each fills one of the game's combat roles:

  • Fury: front-line damage dealers focused on raw output.
  • Reticle: ranged Sinners that deal damage from a distance.
  • Arcane: burst and area damage specialists.
  • Catalyst: support Sinners that buff allies and provide healing.
  • Endura: tanks that soak damage and protect the back line.
  • Umbra: mobility and control Sinners that reposition and disrupt enemies.

A balanced team mixes a primary damage Sinner, a tank, and a support so you can survive longer fights while still pushing damage.

Arrest rates and pity, in numbers

Before you decide whether to reroll, it helps to know what you are actually rolling against. Arrest is Path to Nowhere's gacha, and its odds are unusually readable compared to its peers.

RuleNumber
S-Class base rate2%
A-Class base rate18%
Soft pity beginsafter the 50th Arrest
Hard pitythe 80th Arrest is a guaranteed S-Class
Directional Arrest floorevery 10 Arrests give at least an A-Class

Three rules matter more than the raw percentages:

  • Losing the rate-up is not a dead pull. If your S-Class is not the featured Sinner, the next S-Class you pull is guaranteed to be the featured one.
  • Pity resets on any S-Class, dropping you back to the 2% base rate, and it counts per Arrest type rather than globally.
  • Event banners share a counter with other event banners, but not with the Normal banner. Progress you build on one limited Arrest follows you to the next one; progress on the Normal banner stays there.

An 80-Arrest hard pity with a 50-Arrest soft pity is friendlier than most of the genre, which is the main argument against grinding a long reroll: the floor is close enough that a mediocre start recovers.

Reroll basics

Rerolling means restarting from a fresh account until your early pulls give you a strong Sinner, then committing to that account.

  1. Finish the tutorial and the opening pulls so the gacha is unlocked.
  2. Spend your starter Hypercubes and any beginner-banner pulls.
  3. If you land a strong S-rank Sinner you want to build, keep the account. Otherwise clear the data and start again.
  4. Once you settle on an account, redeem every working code on the Path to Nowhere codes page for extra Hypercubes before you pull again.

Rerolling is optional. If you would rather just play, a single good S-rank carry plus a tank and a healer is enough to clear the early story comfortably. See the beginner guide for early priorities.

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