Path to Nowhere Sinners and Reroll Guide
How Sinners work in Path to Nowhere: rarity ranks, damage types and roles, and whether rerolling at the start is worth it.
Short answer: Sinners are the playable characters in Path to Nowhere, sorted by rarity rank (S, A, and B) and by damage type and role. S-rank Sinners are the strongest and rarest, and rerolling at the start can land you a strong S-rank carry to anchor your team.
Sinner ranks
- S rank: the strongest and rarest Sinners, with standout skills that carry teams. They are the main targets when you pull or reroll.
- A rank: solid Sinners with reliable but more standard kits. Many remain useful well into the late game.
- B rank: budget options with weaker, more situational skills. Fine as early-game filler while you build toward better units.
Damage types and roles
Sinners deal either physical damage or magic damage, and each fills one of the game's combat roles:
- Fury: front-line damage dealers focused on raw output.
- Reticle: ranged Sinners that deal damage from a distance.
- Arcane: burst and area damage specialists.
- Catalyst: support Sinners that buff allies and provide healing.
- Endura: tanks that soak damage and protect the back line.
- Umbra: mobility and control Sinners that reposition and disrupt enemies.
A balanced team mixes a primary damage Sinner, a tank, and a support so you can survive longer fights while still pushing damage.
Reroll basics
Rerolling means restarting from a fresh account until your early pulls give you a strong Sinner, then committing to that account.
- Finish the tutorial and the opening pulls so the gacha is unlocked.
- Spend your starter Hypercubes and any beginner-banner pulls.
- If you land a strong S-rank Sinner you want to build, keep the account. Otherwise clear the data and start again.
- Once you settle on an account, redeem every working code on the Path to Nowhere codes page for extra Hypercubes before you pull again.
Rerolling is optional. If you would rather just play, a single good S-rank carry plus a tank and a healer is enough to clear the early story comfortably. See the beginner guide for early priorities.
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