The Short Answer
If you only remember one thing: do not pull on everything that looks cool. Pick one main DPS you genuinely want to play, build a team around them, and bank the rest of your Polychrome. Zenless Zone Zero is generous enough that a patient free-to-play account can clear every piece of content in the game, but only if you stop feeding the banner on impulse.
Here is the honest, no-fluff version of who to pull, who to skip, and how to not regret your account three months from now.
First, How Teams Actually Work
Every ZZZ team is three Agents, and almost all of them run the same shape:
You build an enemy's Daze with a Stunner, swap to your DPS to dump damage during the stun window, and lean on a Support to buff, heal, or shred resistance. That is it. Once that clicks, "who to pull" stops being about chasing the prettiest character and starts being about filling a role your team is missing. The full ZZZ tier list ranks every Agent, but roles matter more than rarity, especially early.
The Free and A-Rank Agents That Carry You
Here is the good news nobody tells new players loudly enough: the free Agents are genuinely good. You can clear a huge chunk of the game before spending a single pull on a limited banner.
- Anby Demara is the free Electric Stunner handed to every player, and she does not fall off. She builds Daze fast and reliably, and she anchors budget teams long after you have S-ranks.
- Nicole Demara might be the best A-rank in the game. She groups enemies, shreds Ether resistance, and makes your carry hit noticeably harder. If you build one Support, build her.
- Soukaku is the go-to Ice Support: a big attack buff and Ice application that enables Frost carries. She punches well above her rarity.
- Billy Kid and Corin Wickes are fun, accessible Physical carries that clear early and mid content without complaint.
- Soldier 11 is a no-nonsense Fire carry whose charged hits ignite for real damage, and Piper is a fantastic Anomaly enabler for disorder teams.
Build a Stun-DPS-Support core out of these and you have a team that beats the story and most endgame on day one. That is your foundation. Everything you pull from here is an upgrade, not a requirement.
S-Rank Carries Actually Worth Saving For
When you do decide to pull, save your Polychrome for a main DPS you want to main, not a fifth support you will never field. These are the carries that reshape an account:
- Hoshimi Miyabi is the dream Frost Anomaly carry: freeze, shatter, delete. She has one of the highest ceilings in the game and a dedicated team to match.
- Zhu Yuan is a burst Ether Attack monster who unloads shotshells in the stun window. Hand her a Stunner and a Support and watch bosses melt.
- Ellen Joe is the beginner-friendly Ice hypercarry with a clean, satisfying combo loop. If you want "press buttons, big number," she is your girl.
- Evelyn Chevalier is a more recent Fire carry with a flashy, high-output kit for players who want the current meta.
Pick one of these, fully invest in them, and pair them with the free Stunner and Support you already have. A single well-built S-rank carry plus free Agents beats four half-built five-stars every single time.
Should You Reroll?
Short version: only if you enjoy it. ZZZ rerolling is slow because you have to clear the prologue to reach a decent number of pulls, and the game is generous enough that a fresh account catches up fast. If you want a head start, reroll for a single S-rank carry you love and stop. If that sounds tedious, just play. You are not missing much.
Spend Like a Smart F2P Player
- Claim every code first. Free Polychrome is free pity progress. The ZZZ codes page lists every active one, and we refresh it constantly.
- Do not split your pity. Funnel resources into one carry and one team. Half-built rosters clear nothing.
- Win conditions over hype. Before you pull, ask "what role does this fill?" If the answer is "I already have that covered," save.
- Read the kit, not the splash art. Gorgeous character, redundant role, sad bank account. We have all been there.
Where to Go Next
Once you have your carry, the next step is teams and gear. Start with our ZZZ best teams guide to slot your new Agent into a real comp, then read the Drive Disc and W-Engine guide so your shiny new five-star actually hits like one. Browse the full agent database any time you are weighing a pull.
Pull with a plan, claim your codes, and New Eridu is yours.



