The Naval Update Has Arrived
Released on February 5, 2026, the Rust Naval Update is the biggest content drop in years. After being pushed back from its original December 2025 target, Facepunch delivered a massive expansion that transforms how players interact with the ocean. Here's everything you need to know.
Modular Boats
The headline feature: fully customizable boats you build from scratch.
How to Build
- Craft a Boat Building Station — this deployable must be placed in water
- Gather materials — wood and low-grade fuel are the primary resources
- Attach components — snap hull sections, decks, and functional parts together
- Launch — once built, your boat is ready to sail
Available Components
| Component | Function |
| Hull Sections | The base of your boat — defines size and shape |
| Decks | Flat platforms for standing, storage, and mounting |
| Sails | Wind-powered propulsion — no fuel required |
| Steering Wheel | Control your vessel's direction |
| Anchor | Stop and hold position in the water |
| Ladder | Board and disembark from the water |
| Ramp | Drive vehicles on and off |
| Cannon | Offensive weapon for naval combat |
| Compact Tier 2 Engine | Motorized propulsion using low-grade fuel |
Build Tips
- Weight matters — heavier boats are slower but can carry more
- Balance your design — asymmetric builds handle poorly
- Sails + engine combo — use sails for fuel-free cruising, engine for combat or storms
- Cannons face forward — position them for broadside or bow attacks
- Always bring repair materials — boats are destructible in combat
The Deep Sea Biome
A entirely new zone beyond the southern edge of the map.
How to Get There
Sail south beyond the existing map boundary. You'll encounter increasingly rough weather as you cross into the Deep Sea zone. The transition is unmistakable — storms, larger waves, and a distinct visual change.
What You'll Find
| Feature | Description |
| Tropical Islands | Small loot-rich islands with scientists and resources |
| Ghost Ships | Mysterious vessels roaming the waters with locked crate events |
| PT Boats | New patrol boats piloted by hostile scientists |
| Storm Conditions | Persistent rough weather and reduced visibility |
| Unique Loot | Exclusive items and high-tier military crates |
Deep Sea Reset Cycle
The entire Deep Sea zone resets on a 3-hour cycle:
- All loot respawns
- Terrain on islands regenerates
- Ghost Ships change position
- Scientist patrols reset
This creates a repeatable end-game farming loop. Plan your Deep Sea expeditions around the reset timer.
Survival Tips
- Bring plenty of fuel — it's a long sail and there are no fuel sources in the Deep Sea
- Pack medical supplies — fights are frequent and there's nowhere to retreat
- Go in a group — solo exploration is dangerous due to scientist patrols and other players
- Use the compass — RHIBs now have a compass and map display to help navigation
- Mark your path — the Deep Sea is large and disorienting in storms
Ghost Ships
The Ghost Ships are the Deep Sea's signature PvE encounter.
What They Are
Mysterious vessels that roam the Deep Sea autonomously. They carry valuable loot, including locked crates that trigger a timed event similar to the Locked Crate on top of Launch Site.
How to Raid One
- Spot a Ghost Ship — they're visible from a distance by their distinctive silhouette
- Approach carefully — scientist defenders will open fire as you get close
- Board the ship — use ladders or jump from your own boat
- Clear the defenders — expect heavy resistance from scientists
- Hack the locked crate — triggers a timer; defend the ship during the countdown
- Loot and evacuate — grab everything and get back to your boat fast
Loot Quality
Ghost Ship locked crates contain military-grade loot comparable to the Locked Crate event. Expect rifles, explosives, and high-tier components.
PT Boat (Patrol Torpedo)
The new PT Boat is a pre-built military vessel found in the Deep Sea.
| Attribute | Details |
| Speed | Slower than RHIB |
| Durability | More durable than RHIB |
| Armament | 2 turrets (mounted guns) |
| Where Found | Deep Sea patrols, sometimes docked at islands |
PT Boat vs RHIB
| Feature | RHIB | PT Boat |
| Speed | Fast | Moderate |
| Durability | Low-Medium | High |
| Weapons | None | 2 turrets |
| Fuel Efficiency | Good | Moderate |
| Best For | Transport | Combat |
Tip: If you can capture a PT Boat from the scientists, it's the best combat vessel in the game.
The Floating City
A new monument that combines elements from existing safe zones.
What It Contains
The Floating City is a large offshore structure that functions as a combined:
- Fishing Village — purchase boats and fishing supplies
- Outpost — buy and sell basic resources
- Bandit Camp — gambling and higher-risk trading
Why It Matters
It serves as a neutral zone in the Deep Sea. Use it to:
- Resupply during Deep Sea expeditions
- Trade loot without returning to the mainland
- Purchase boats if yours was destroyed
- Rest and regroup between Ghost Ship raids
Updated RHIB
The existing RHIB received significant upgrades:
- New model and textures — completely refreshed visual design
- Built-in compass — always know your heading
- Map display — see your position relative to the mainland
- Navigation aids — essential for Deep Sea exploration
Improved Scientist AI
Scientists across the game received AI improvements:
| Change | Description |
| Sound-based detection — scientists now react to gunfire and footsteps | |
| No more wallhacks — they can't see through walls anymore | |
| Recent sighting memory — they remember your last known position | |
| Better patrol routes — more natural movement patterns | |
| Deep Sea hostility — scientists in the Deep Sea are more aggressive |
This affects Oil Rigs, Ghost Ships, Deep Sea islands, and any future PvE content.
Server Hosting Implications
The Naval Update adds significant server load. Here's what admins need to know:
Server Requirements
| Factor | Impact |
| Map size | Deep Sea adds substantial area beyond the normal map |
| Entity count | Modular boats are multi-component entities |
| AI processing | More scientists with better AI = more CPU usage |
| Reset cycles | 3-hour Deep Sea resets generate compute spikes |
Recommended Specs
For servers with the Naval Update active:
- 50 players: 12GB RAM minimum (up from 8GB pre-update)
- 100 players: 16GB RAM recommended
- 200 players: 16GB+ with high CPU allocation
HostedGG Rust Plans
| Plan | RAM | CPU | Price | Naval Update Ready |
| Starter | 8 GB | 2 vCore | €14.99/mo | ✅ (small servers) |
| Standard | 12 GB | 3 vCore | €19.99/mo | ✅ Recommended |
| Advanced | 16 GB | 4 vCore | €24.99/mo | ✅ Full performance |
Tip for admins: The Naval Update is included automatically. If your server is experiencing lag since the update, consider upgrading your plan. The increased entity count from modular boats and Deep Sea content demands more resources.
2026 Rust Roadmap
The Naval Update is just the beginning. Facepunch has announced plans for:
| Feature | Status |
| Extended daytime | Planned |
| Animal breeding | Planned |
| Nexus (inter-server travel) | In development |
| New weapons (Mortar, M16A2) | Planned |
| Kevlar armor | Planned |
| Water wheel | Planned |
| Apartment complex monument | Planned |
| Clan mechanics | Planned |
| Vending machine UI rework | Planned |
Ready to conquer the seas? Get your Rust server now and set sail with the full Naval Update from day one.
Running an Autowipe server? Our Rust Autowipe plan handles wipe scheduling automatically — perfect for keeping your server fresh with the new Deep Sea reset cycles.


